The more I learn, the more I realize what a noob I am...

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Zazazu:
Quote from: angelyne on 2007 April 09, 19:21:42

Really her site is gone?  I was looking at it no so long ago.  I even printed off her tutorial.  I was planning to set up my neighbourhood as per her tut, but I never quite got around to it.

Yup, it's down...and every other search hit I get just links to that site. I'm doing a one-community-lot-per-residential thing. I build a residential lot for each gen of my "legacy" family, then a community lot somewhere at the same time. No new lots until the next gen is reached. I don't like sitting on the same lot for 10 generations, so I move my family every generation and give them the money that shows as their net worth from the 'hood screen to start the new plot. I end up with less $ because of item depriciation, but no biggie. It's not like I'm competing against anyone.

I also have uses for decorative sheep. One is a frequent prop in my nurseries.

witch:
Isn't it funny, different tastes and ways of playing the game. I read about the whole economic structure thing and immediately thought, my god, that'd be just like working at the local council. To me it just sounds like an incredibly anal OCD way of tracking zillions of variables.

My RL work consists of tracking zillions of things and comparing and measuring (stats) when I'm not teaching, so the play style holds little attraction for me.

As Queen of my sims world, I make decisions on the fly. e.g. a sim moves out to become a townie, I adjust the parent's money to account for a handout. If sims use Inge's mortgage bush to get some things for a business or home, I hit them with 10% interest when they pay it back.

I play for fun & relaxation with a bit more realism thrown in, as and when I feel like it. This game is more free-form to me, not a chance to create my own rigid set of rules.

notveryawesome:
I agree with witch. I don't even play challenges because I can't stand all the rules. The closest I get to OCD-style playing is to loosely rotate my lots, meaning that I do rotate them, but not by day or by week - as long as the sims are still in the same lifestage when I rotate them, that's good enough for me. The economic structure of Thyme, while it was a nifty idea, just seemed like too much work. Eh, to each her own.

witch:
Yes, to each her own, I hope I didn't sound critical of the players. It's the playstyle that holds no appeal for me, it's none of my business how others choose to play the game. Sorry if I sounded rude.

neriana:
Didn't seem rude at all to me, witch :).

I remember thinking something similar about that way of playing, and at the same time thinking what an awesome way it would be to set up a storyline. There's no way I'd have the attention span for it, though. I've got great concentration during school and work (when I have a job; atm I'm blissfully unemployed), but in my leisure time I'm rather the opposite. I think I'm playing like 5 games currently, as well as reading 3 books ;D.

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