The more I learn, the more I realize what a noob I am...
SaraMK:
Quote from: SimulatedDork on 2007 April 09, 14:11:43
Since the questions on this thread have been answered, I guess it's OK to go a little off-topic?
Does anybody here play the Jade-style way? With an intergrated economy?
Yes. I think Jade and I kind of "discovered" this method of playing separately but at the same time. Back on Rentech's site is when I first realized anyone else played that way. She was more into storytelling though. I barely take any pictures.
However, right now I'm really more into themed neighborhoods than trying to make them completely self-sufficient. Most of my neighborhoods have at least some elements of an economy, since I find that it extends the life of the neighborhood when things are interconnected. Otherwise each lot is more or less its own island.
SimulatedDork:
She invested a lot of time in her neighborhood, that's for sure. She even wrote a tute for minions like us to follow. The only thing I didn't understand is why she wrote "this is the only way to create a custom neighborhood" then ranted about why everybody was copying Thyme. Maybe she was only referring to creating a clean template to start on.
I liked to think I was the only person playing with mortgages until I read up a bit about Thyme. I think she used mortgages, but concentrated more on rent and taxes. I hadn't even thought about taxes, although I hated the way sims could never afford anything without a good dose of kaching but then I thought how unfair it was (I'm a very honest simmer, see) so then I made them pay it back over time. Of course, this was when I didn't know what a hack was, so I figure I did quite good for myself there!
Isla Muse used to be a themed 'hood, but I gave up on it because the loading times were hopeless and then opted for a small island where only 20 or so sims could live. From there, I'm developing my own set of islands: The Nephele Islands!
SaraMK:
The reason I like themed neighborhoods is because it significantly cuts down on the amount of custom content that sits in the Downloads folder. If you just have a generic neighborhood, all sorts of crap starts looking good. Like, "Gee, maybe I'll find a use for this horse and buggy... or these decorative sheep... or these crowns and scepters... or this magic wand and pixie wings..." it just never ends. But if the neighborhood has a specific theme, like "backwoods country" or "space colony" you are much more unlikely to start downloading random stuff that doesn't fit in that theme. I keep all my neighborhoods separate, of course. This allows me to customize them even more, like having different default replacements for each neighborhood, or customizing the hacks I use.
angelyne:
Really her site is gone? I was looking at it no so long ago. I even printed off her tutorial. I was planning to set up my neighbourhood as per her tut, but I never quite got around to it.
SimulatedDork:
Her tutorial was good for ideas, but now I'm using my owned way of creating a 'hood. For example, townies were pointless in her tutorial, so she skipped making them. But now my neighborhood, Westwater, has three sets of townies 9the homeless, the tourists and the natives). It never occoured to me not to have townies until Jade, then it never reoccoured to me to have them afterwards. I guess it's a breaking-out-of-the-shell thing. I just wanted to make my game more to me, and to fully use the £29.99 worth of college funding I spent on a children's doll house game.
x
Yeah, her site closed up pretty suddenly. Shame, too, because I was an avid reader of her blog. She didn't do herself much justice when she said "only ten people ready my blog" - loads did! I guess it was the "drama" from round here + N99.
x
I always find uses for decorative sheep ;)
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