The more I learn, the more I realize what a noob I am...
SimulatedDork:
So you don't need to renamed the folder to "N001-bak" if you use Sara's empty .package?
maxon:
Seems about right to me kuronue.
Regarding transferring SC4 hoods over to TS2. I've posted this information before but I'll post it again.
When you make your SC4 map, the spaces between roads transfer over like so:
No of Squares SC4 No of Squares TS2
no square (i.e. surrounded by roads)
1x1
1x1 3x3
2x2 5x5
3x3 7x7
4x4 9x9
5x5 11x11
and so on
Note - only these things transfer:
Bridges - you can only use the first one
The only roads that transfer are the darker more expensive ones (roads not streets)
Trees - watch it, a single small tree in SC4 becomes 9 trees in a clump in TS2
Also the map flips over so right (or east) becomes left (or west)
SimulatedDork:
Quote from: kuronue on 2007 April 06, 22:00:19
If I have this right, the empty P001 is what you download from the thread linked above, you don't have to do anything to create it since it's been created.
If you do that and don't use nostrayrespawn, the game will generate strays.
The empty neighborhood does not stop the animal trainer from being generated.
One can adopt strays by building up a very good relationship with them. I've done it all of once, it was a pain because you have to get the same animal to visit you a lot.
You don't need DAC with the empty templates, that's correct, but you do need to use the N001 empty template as your N001 (the old one being renamed will preserve it as a backup in case things go wrong).
Brilliant! I think I am starting to get the hang of this! The empty .package file is the file downloaded from Sara's site here. If I place this in my P001 folder, after deleting the character files that means:
- The Animal Trainer NPC will not be spawned until I trigger it in game (e.g phone him up).
- There will be no strays until my game generates them (nostrayrespawn removed, of course)
- No Pets townies that came with the game.
- And NO stupid Cyd Roseland + that bunch. Who the hell is Cyd Roseland supposed to be, anyway?
Did Pets townies come with the game?
angelyne:
That sounds right Dork. Except I used all the empty templates and the nostrayrespawn and I did get some strays. Just not as many as I would have otherwise. You might try that.
I don't remember if some townies came with Pets, but I would assume yet. Every expansion seems to dump some townies into the pool, like a malediction. I know that for some reason, for me, the two premade families still appeared with the blank templates. However I just deleted them. I checked in SimsPE and there doesn't seem to be character files for them (while they are in the bin).
Quote
I have a set of lots I got from MTS2, which combines two things I adore - very small lots and an urban city theme. I even aquired a copy of SimCity 4 (arr!) so I could make my own map with the streets very close together, to reflect the small size of my new lots. (The widest point between streets is 4 squares... so it could take one 4x4 lot which would take up the whole space, or a 1x1 and a 3x1.) Soon I'll make a similar map for my own Downtown. I decided my shopping district would be more suburban, just in case I felt like playing a lot with a big backyard now and then.
Hey now! You're holding out on us. Please share! (your terrain). I've been meaning to do that. I even <cough> acquired Sim City IV. But I've been too lazy to do it. So far I have one neighbourhood created, which is rural. But I want to create my downtown with small lots so they fit Plasticbox excellent series of urban houses. I'll move all my families there, except for a handful of farmer types.
maxon:
Quote from: SimulatedDork on 2007 April 06, 22:27:52
Did Pets townies come with the game?
Yes, the two dogs who were a couple and Cyd Roseland and his pooch.
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