The more I learn, the more I realize what a noob I am...
maxon:
Quote from: SimulatedDork on 2007 April 06, 20:07:08
But I will not need to replace the facial template files because the only Maxis sims I am going to have are NPCs, which I am going to change using Sim Surgery anyway.
In fact you will, so I was told here. It's something like, as your sims breed, over the generations the off-spring's appearance gets closer and closer to the template faces. I didn't think that was so - I thought it was based on a combination of the parental facial characteristics - but someone here told me it works something like that. Maybe the face templates are used as a kind of baseline model? (Speculating)
Shivani:
Given that each sim has facial characteristics that are considered... um... dominant, I have to wonder. It's like me going in to edit a sim to make the elf ears more likely to pass down.
Still, I thought that given two sims having a baby, the resulting features would be a mix 'n match based on each feature, which probably results in pulling from template files. If that is true, then sure... you'd end up with fuglies.
After all, a sim created as an adult doesn't necessarily have any data for younger ages for facial geometry, so it has to pull the data from somewhere, such as the templates.
Isn't that why a replacement file that has ONLY the adult stage in it result in bizarre changes/reversions on elder stage?
SimulatedDork:
I, like the masses, have Pets. I, unlike the masses, want to keep the Animal Trainer NPC and the strays. Does that mean I can bypass the ~
Quote
If you have Pets, go to your Pets folder (C:\Program Files\EA Games\The Sims 2 Pets\ or wherever you installed it). Browse to the Neighbourhood template folder \Pets\TSData\Res\NeighborhoodTemplate\P001 and do the following:
-Back it up. I just zipped the entire folder so I can restore it if the Pets patch comes around, or if I ever want it back.
-Do further cleaning: delete now-unneeded the \Character, \Storytelling, and \Thumbnails subfolders
-Replace P001_Neighborhood.package with an empty version. This prevents the standard Pets and Pet NPCs from being added to every 'hood. It also prevents the two families from magically appearing in your new 'hood's family bin.
~ part of the tutorial? To get rid of the two families in the family bin, I think I'd just delete them manually or even use them! *gasp*
maxon:
Quote from: Shivani on 2007 April 06, 20:37:35
Given that each sim has facial characteristics that are considered... um... dominant, I have to wonder. It's like me going in to edit a sim to make the elf ears more likely to pass down.
Still, I thought that given two sims having a baby, the resulting features would be a mix 'n match based on each feature, which probably results in pulling from template files. If that is true, then sure... you'd end up with fuglies.
After all, a sim created as an adult doesn't necessarily have any data for younger ages for facial geometry, so it has to pull the data from somewhere, such as the templates.
Isn't that why a replacement file that has ONLY the adult stage in it result in bizarre changes/reversions on elder stage?
If it helps, here is AmberDiceless's response to my comment and explanation.
http://www.moreawesomethanyou.com/smf/index.php?topic=3804.msg212375#msg212375
SimulatedDork - if you want to keep the pets and trainer, just don't use the empty Pets neighbourhood template when you make your new hood. Either that or do use it but don't use the no stray respawns hack.
If you do the second, you will get new pets respawned as you play. You don't have to worry about the trainer, as they are an NPC character (not a townie, downtownie or dormie) and the game will just spawn them as needed. So as soon as you call one up, one will be generated - even with the no respawn hacks in.
SimulatedDork:
How do I create an empty P001_Neighborhood.package version of the file?
*please not something complicated, please not something compli...*
So if I were to create this *coughnotcomplicated* empty file and not use nostrayrespawn - I'd rid myself of the 2 mEAxis Pets families while retaining the ability to create the Animal Trainer NPC (when I generate him) and see strays?
Unrelated note: Can one adopt strays? You can tell I haven't been playing Pets for long, lol.
Related note: So I create my n'hood, create the districts (with the empty templates installed) and then do not need to use DAC because the empty templates will have covered that for me? And as for the mainland, I can just rename the "N001" to "N001-bak" to stop any townies being created?
Have I got it right yet? *desperate whine*
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