The more I learn, the more I realize what a noob I am...
Process Denied:
I agree with Angelyne if you have sufficient editing tools,you don't have a prob just using maxis townies. Goopy in my game is down right hott! He has had a slight personality change(via InSIMinator) he has had plastic surgery that is permanent(thanx to a great and simple Sim PE tutorial--I believe it is at MATY) He has a body builder body(Insiminator site) and genetic due to the SimEnhancer(pay program) he also has cutom grey eyes and custom hair. I was able to change his clothing and give him plastic surgery by Christianlov's clothing boutique over at Mod the sims(it isn't updated for seasons but the only limitation is that it doesn't have the outerwear option but everything else works) The great thing about this method is that you can do it a little at a time. Fix sims as they annoy you.
kimmyfrmtx:
Quote
Hmm. Generally I wouldn't like doing that, because it would just be like a really long way to make new townies. However, it's a good idea for excess children I have no intention of playing. I hate sticking them in a house and then seeing that plumbob there reminding me of their exile. Leaving them in the bin is too much like putting them in the naughty chair.
I went ahead and did a boolProp - create all townies on my new neighborhood. I like getting my family sims married off ASAP, especially since money is tight in the beginning. I kind of wish I'd used new default face templates (my game has been in a royal squinched-eye trend and I prefer anime ones). Maybe I'll restart...again! I'm already regretting using the default downtown instead of creating one with some of my own lot creations.
I don't do it to make townies, I don't like townies - they are just a waste of character files IMO.
This way my sims never turn into elders (boring) and they never die (unless they piss me off). I also don't have to watch the family boohoo about them being dead which is a plus.
I start the game with 4-5 families which is enough friends to satisfy the need friends for careers and the game generates other people to make friends with if needed (paperperson, mailman, maybe a delivery person) until the toddlers grow to children to roam the neighborhood unsupervised.
I did create my own dormies so if the teenager don't hookup by that time they can have a selection of dormies to select from.
This style may not suit everyone but for those trying to keep character files at a minimum I wanted to share it.
SimulatedDork:
Quote from: Shivani on 2007 April 06, 19:35:53
Quote from: SimulatedDork on 2007 April 06, 19:28:59
The thing is, I plan to use an empty terrain for my sub-hoods. Will fugly townies/NPCs still be generated?
And any townie/NPC/whatever generated by the game will be fugly if you have not replaced the facial template files.
But I will not need to replace the facial template files because the only Maxis sims I am going to have are NPCs, which I am going to change using Sim Surgery anyway.
SimulatedDork:
I have long deleted my N001 (Pleasantview). Is it still safe to change the N001 folder to N001-bak as shown in Jordi's tute (C:\Program Files\EA GAMES\The Sims 2\TSData\Res\UserData\Neighborhoods) ?
Marhis:
As far as I have understood, the hood generation should work like this:
- In .../Programs/EA Games/The Sims 2/TSData/Res/UserData/Neighborhoods/ there are the three presetted hoods (N001 = Pleasantview, N002 = Strangetown, N003 = Veronaville). These are the templates.
When the game loads the first time, it will copy those three folders in .../MyDocuments/EA Games/The Sims 2/Neighborhoods/, and these will be the pre-made hoods at start.
- When you create a new neighborhood, the game will copy all townie resources and files from .../Programs/EA Games/The Sims 2/TSData/Res/UserData/Neighborhoods/N001/ (Pleasantview) to create townies and NPCs: that's why in every new neighborhood you make you'll have the same Marsha, Komei, Kayleen Langerak and so on.
- Every EP will add a new subneighborhood. I'm not sure about their exact location in Windows, 'cause I have a slightly different installation, in Mac, but I think somehow you can figure it out. My templates are in [.../Programs/]EA Games/The Sims 2/Expansion Packs/[name of EP]/TSData/Res/NeighborhoodTemplate/.
They are:
U001 (Sim State University)U002 (La Fiesta Tech)U003 (don't remember the name - the third Uni subhood)D001 (Downtown - in Nightlife)B001 (Bluewater Village - in OfB)P001 (in Pets)
Along with the addeed playables, U001 should contain all pre-made dormies, D001 all DownTownies, B001 I'm not sure there are new special townies and P001 all the strays.
When you add a Uni subhood, the game will copy all dormies and special NPCs from U001 template, when you add a downtown, the game will copy all downtownies and special NPCs from D001, and if you have installed Pets, also all strays from P001 (And I think also NPCs). Don't know about OfB.
- The trick of empty templates is that they are an exact copy of N001, D001, U001, B001 and P001, but without all characters and related characters data and resources. When the game will look in templates for townies/strays/etc. to copy, will found nothing and then will go ahead.
EDITED TO ADD:
Quote from: SimulatedDork on 2007 April 06, 20:11:03
I have long deleted my N001 (Pleasantview). Is it still safe to change the N001 folder to N001-bak as shown in Jordi's tute (C:\Program Files\EA GAMES\The Sims 2\TSData\Res\UserData\Neighborhoods) ?
Yes, because when you create a new hood the game will perform a task such as "search for a folder named N001 with neighborhood ID 0 in that location and then copy all townie characters from there". That will fail as soon as it will not find a folder named N001 ;D.
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