The more I learn, the more I realize what a noob I am...

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Marhis:
Quote from: angelyne on 2007 April 06, 00:28:16

Well you can be if you want, but all your new characters will be like CAS characters.  No skills, no badge, no job. zilcho.  So you need to go into SimPE and start modifying them.

I just add a personal experience: when you turn a CAS sim into townie or downtownie (e.g. with Inge's shrub) it will have no job at first, but when loaded the next time (as walkby, etc.) the game will automatically generate a random job and level for it, and the necessary skills: there's an apposite function which handles this issue (if sim is townie and without job, then... etc.).
It should generate random badges also (if you have OfB), but I have witnessed only the job one, so for badges I'm not entirely sure.

In this case, you shouldn't need to perform any additional setting, unless of course you want to specifically set a job/level/skills/whatever for some of them.
I did this in my hood, where all Maty's self-sims are townie: Pescado townie was pre-setted General (that was mandatory). Erm... sorry, KevinTMC... team mascot  :D.

SimulatedDork:
I am going to create a custom neighborhood - with my own NPCs and no townies. Should I use deleteallcharacters and risk it? What would I need to do in SimPE (if anything) afterwards? I don't really want to use a blank template thingy in fear of it ... in fear in general!

angelyne:
Really Marhis? Damn!  Oh well I learned something new today :)

Dork, don't use deleteallcharacters.  Just use the blank templates.  You'll achieve the same thing but without the potential problems.  The templates aren't hard to use.  And the very worse that could happen, if you screw up big time, is to have to reinstall the game.  In any case, since you are starting over you have very little to loose don't you.

Maybe someone here could set up an automated template replacement program. Would be easy to do.  I'll think about it.   Hmmmm.... I think I could do it with a cmd

kimmyfrmtx:
I used the blank templates but did not make townies. The neighborhood is pretty bare for awhile but that is ok for my purposes.

Before my adults reach elder I use the shrub to make them townies and this has worked out nicely so far.

Just my contribution and an idea someone else may be able to use.

rosenshyne:
I didn't bother to regenerate townies this run, since they generate over time anyway. Everytime I visit a community lot, either a new townie or downtownie appears. My custom hairs are all binned, and most of my custom skins have been rendered "not custom," plus the face template replacements I have mean my new townies all look pretty and unique.

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