The more I learn, the more I realize what a noob I am...

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Assmitten:
You're welcome. "Assmitten" away. I do it all the time in traffic.

angelyne:
Hey Moon,

Figured I'd answer a couple of questions which have not been addressed.  First of all deleteallcharacters is not a good idea.  It was never meant to be used at large, but was probably a tool used by developpers.  It leaves all sort of dangling thingies which can cause problems.  If you start with the blank templates you won't need to use the command.

Second NPC's will be generated as needed.  For example if you call for a maid, one will be created.  the noredundancy hack will prevent multiple maids and NPC's from being created.  The special characters like the Grim Reaper and the psychiatrist, the skunk, Crumblebottom and a bunch of others are created when you start the game.  The Diva and her male counterpart, the grand vampires are also special characters, but they are not created at startup.  They might be if you attach downtown, I'm not sure.  If not they can be created in debug mode.

Having said this (and having done it), I have to say that I am starting to reconsider the whole approach.  It works, no doubt about it.  However it's extremely time consuming.  You have to create tons of CAS characters.  You have to turn them into townies or downtownies.  Once that's done you aren't really finished.  Well you can be if you want, but all your new characters will be like CAS characters.  No skills, no badge, no job. zilcho.  So you need to go into SimPE and start modifying them.  I created an excel spreadsheet that generates random stats for a character, like job, job level, (and the required skills), private or public school, aspiration, sign, etc... So I used my excel sheet to generate stats to "round them out".  The whole process took forever, and by the end it was no longer fun.

Then I went to the SC2 social forum and checked out the "Makeover picture thread". That's when I realized that actually the Maxis character aren't that bad.  We only remember them as bad because we, like everyone else, we started playing the game with a premade neighbourdhood full of characters with flat eyes, dull skin and ugly clothing.   But put in some nice default skin, default eyes, a new hairdo, and decent makeup and all of a sudden they are pretty good looking.  And even for the really deformed hopeless ones, there is a solution. You can perform sim surgery on them.  With the aid of some new face templates (there are some in peasantry, and Helaene created a gorgeous replacement for the heart-shaped face on MTS2) you can completely change the look of the ugliest frog-faced townies. Or maybe just tweak them so they don't scare little children anymore.  And the replacement templates will prevent new NPC's and townies that are generated from being vomit-inducing. 


Sleepycat:
I use face replacements by Doc Doofus
http://www.modthesims2.com/showthread.php?t=130190&c=1&page=1&pp=50

other people have made them also
http://forums.modthesims2.com/showthread.php?t=194488 (another set and has some links to other sets)


I use SaraMKs empty templates to get a totally empty new custom hood and then use "testingcheats enabled/shift-click on mailbox" to force the game to spawn townies rather then spending all that time making my own townies.

I don't bother with the noregen hacks since my townies/dormies/NPCs are decent looking (thanks to the face replacements!)

Zazazu:
I just did a clean template neighborhood last night and am loving it so far. Make sure to get Jordi's name hack at MTS2 (the one that includes pets http://www.modthesims2.com/showthread.php?t=207539, the one that doesn't http://www.modthesims2.com/showthread.php?t=110889) and place it in Downloads before you load up the game so you don't get different-looking sims with the same old names. For default replacements, I use:

PlantSim eyes & non embellished skin (HystericalParoxysm): http://www.modthesims2.com/showthread.php?t=223790
Fantastic pet eyes with many choices (awasegg): http://www.modthesims2.com/showthread.php?t=220538
Sim eyes - the biggest difference maker! (Enayla): http://www.modthesims2.com/showthread.php?t=217871
Default skin replacements (Enayla): http://www.modthesims2.com/showthread.php?t=203024
I use these contacts for both my vampires and werewolfs (ciboulettebis): http://www.modthesims2.com/showthread.php?t=168102

I use the hunter-natural eyes but am thinking of switching to the enchanting ones. I have one cat whose eyes are normally slit-pupiled, one whose are almost always wide-pupiled.

Another really important thing before you create your new neighborhood: colorbin all those hairs the creators were too lazy to take care of. You'll have lots less NPCs/townies in the flat Maxis versions, and your new babies will have a greater variety to grow into naturally. Colorbinning looks a lot harder than it is, and the tutorial is here: http://www.moreawesomethanyou.com/smf/index.php?topic=3844.0

Khan of Wyrms:
3.  If I am not mistaken the character limit was raised significantly in one of the earlier expansion packs.  I have one custom neighborhood with 3600+ character files that works as well as can be expected.  Some of these are even junk files from a mass migration of sims from Strangetown to the custom 'hood that took place roughly two years ago.  (BTW:  Widely considered around here to be a VBT causing a BFBVFS)  I think you should have little to fear in this and you should go ahead and make lots of townies, who wants to see the same lame cashiers/waitresses/bartenders/etc. at every single lot visited?

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