Environment preference of the sims
notveryawesome:
Hmmm, now that I think about it, the ginormous rooms *are* the ones that my sims seem to hate the most. They don't mind a cosy eat-in kitchen, but seem to hate a huge diningroom attached to a large-ish kitchen. Blimey, you learn something new every day!
Tamha, I agree with you about the better sizing and placement in TS2 compared to the original game. It's much more realistic.
Lorelei:
FWIW, from gamefaqs.com:
"Environment: A surprisingly unpredictable motive that is based on the area
that the sim is in at any given time, not just the room as a whole. Although
difficult, it is possible to get perfect environment, all you need are
expensive wall coverings and tiles, lots of light and for the room not to be
a hive of scum and villainy filled with puddles, dirty dishes or other signs
of filth. Usually, the most forgotten factor is light, sometimes, you have to
double up lights or make sure that they are on during the day time if your
house is lacking windows. Environment is rated on several different factors
that have maximums and are generalized, so stuffing your room full of
expensive art can only do so much to counter the smell of rotten meat and bad
interior design.
Outside, environment is a whole different ball game, but typically, the best
ways to boost it are trees. Trees don't require maintenance while an
overgrown shrub or rotten patch of flowers can damage environment more than
help it. Environment is probably the least important factor in the game, but
it is the only one that once you have established well, you can count on to
be consistent, so getting the favorite room in your house perfect can be a
lot of fun and help to make your sims happy and content while in it. In
university, you'll be decorating your dorm room and building a legacy worthy
Greek House, so keeping environment in mind is always the right idea."
Zazazu:
Ugh. To Gali: please study the Scientific Method. You know that thing they pounded into your head every year in school? It needs another pounding.
As for environment scores, I find that as long as the floor and wall coverings are at least 2$ per block each and I have a couple "decent" (read: more than $100 in cost) items and 2-3 windows, it's a solid green. I honestly almost never bother with lights. They just aren't necessary and they interfere with my viewing. For bathrooms, the cheapest shower, cheapest toilet, and 1 light makes them do the happy-home dance.
But then, I hate huge homes, huge rooms, and huge lots. My old laptop couldn't handle them when I started playing and even though my desktop can run with everything maxed and huge lots with more than the Maxis limits of sims, I still prefer them small. My Legacy lot is a 4x4 with 8 sims, 3 dogs, and a home ticket business and I regret not going smaller.
blubug:
I also hate large rooms because it slows the game down. I hate empty rooms and add a lot of clutter, which slows it down even more. So I just go for a small lot and keep it as simple and small as possible. Nobody gets stuck because I'm a micromanager.
As for separating rooms, I think it might have to do with the number of rooms. In sims 1, the game kept track of number of rooms and bathrooms. And all sims wanted them large and aplenty. Maybe it's the same?
Sagana:
Quote
I honestly almost never bother with lights. They just aren't necessary and they interfere with my viewing.
And it doesn't get dark on you at night or too dark/shadowy (even during the day) to take good pics? I don't put lights in for my sims, I put them in for me and turn them to always on too. I usually use those bitty microceiling ones that don't get in the way so much. But then I like lots of light in my real house too, so I suppose it's just that 'it's too dark to read' thing kicking in.
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