Seasons Patch
Argon:
In terms of carried over effects, it looks like only these patches matter (assuming you have seasons):
The Sims 2: 1.0.0.971 (first patch, each expansion installs 1.0.0.999; change is reverted post 1.0.0.994?)
University: 1.1.0.284 (latest)
Nightlife: 1.2.0.355 (latest)
Open For Business: 1.3.0.351 (latest)
Family Fun Stuff: 1.4.0.142 (latest)
Pets: 1.6.0.273 (patch after the BodyShop fix)
This is only from using WinDiff to see what files actually change.
dizzy:
Do I need to translate this again?
Quote
... there is no need to apply previous patches.
What part of "no" don't you understand?
lindaetterlee:
Well all i can say is after this patch my game started going crazy again.
People are auto teleporting when you cancel out a phone call. Servos are trying to swim and commit suicide. A few more things but i will have to go back into the game to list them.
Argon:
Quote from: dizzy on 2007 March 31, 13:08:14
Do I need to translate this again?
Quote
... there is no need to apply previous patches.
What part of "no" don't you understand?
The patches above modify some of the files in the 3D and template folders, so those ones are needed for later expansions since they are loaded and not changed by any later expansions.
kuronue:
Quote from: dizzy on 2007 March 31, 13:08:14
Do I need to translate this again?
Quote
... there is no need to apply previous patches.
What part of "no" don't you understand?
You keep quoting the same thing over and over. I'm pointing out how the statement you quoted could be misinterpreted, like it was, and you keep quoting it at me. "previous" is the key word: obviously the author of the second statement, rightly or wrongly, assumed a patch coming out after a subsequent EP is not a "previous patch".
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