How unsafe is it to change sims' names?
aussieone:
Quote from: Orikes on 2007 March 29, 23:44:25
So, are we talking a FBVFS type of Very Bad Thing with changing first names in SimPE? I recently changed up a few names with SimPE, and would like to know if I need to worry about my neighborhood (which is my legacy neighborhood) going down in glitchy flames.
Quote from: J. M. Pescado on 2007 March 29, 18:38:44
Quote from: gynarchy on 2007 March 29, 18:38:11
If I were to say, give everyone in a neighborhood a new first name with SimPE before reading this thread, could I correct the incompleteness by repeating the process with an in-game tool?
Yes.
Ta Da!!
Orikes:
Yeah, but I'm not sure I can remember all the names I changed. :x There were a couple of the duplicate named pets I changed, and I'm not sure if I remember what they were changed to. All the sims I can find easy, but the pets... That worries me.
moniquinin:
Seelindarun - Yes, thanks I have that - I looked it up after I screwed up ;D
I guess I'm stuck unsing merola's painting (which means I have to wait until the babies become toddlers) because although I have the lot debugger, for the life of me, I cannot find where I can change the names, and I've read the effing manual. In fact, I have no idea what half the stuff on the debugger does, but I will start with re-reading the thread...
ETA: Shit, I just tried to change the name of the sim in my first problem using the merola painting (for the first time for this) -- guess I should have read Seelindarun's post more carefully :P--and realised it only changes the first name. Can I get clarification on whether lot debugger can change surnames? Or, is thw only way I can do this is by using Christianlov's thingie - which I guess would work for me since the surname I'm interested in using already exists in my game?
Kyna:
Quote from: Orikes on 2007 March 29, 23:44:25
So, are we talking a FBVFS type of Very Bad Thing with changing first names in SimPE? I recently changed up a few names with SimPE, and would like to know if I need to worry about my neighborhood (which is my legacy neighborhood) going down in glitchy flames.
I do the same thing. I don't like characters to have the same first name in my game, so when I start a neighbourhood after I've created the townies, dormies, downtownies, and needed NPCs (usually created via townie tree) I sort by first name in SimPE and change any identical first names.
In Maxis neighbourhoods it will be easy to find the ones I renamed (e.g. the two Marylena Hamiltons now have different first names), but in my custom neigbhourhoods I wouldn't have a clue which of the non-playables I renamed.
How much of a disaster am I looking at here?
Havelock:
Quote from: moniquinin on 2007 March 30, 08:47:38
Can I get clarification on whether lot debugger can change surnames? Or, is thw only way I can do this is by using Christianlov's thingie - which I guess would work for me since the surname I'm interested in using already exists in my game?
The Lot Debugger renaming works in Debug mode, its called "force Error/change my Name" or something similar. You should get the chose Baby Name Screen.
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