Poll: How do you feel about accidental deaths in the Sims 2?
madamejeanie:
In the three years that I've been playing this game, there have only been three accidental deaths in my game. Two by disease and one just this week from a satellite. My neighborhoods get very full of sims because they breed like rabbits and they take a long time to die of old age. I'd like a few more of mine to kick off without me having to plan it. I feel so guilty, killing sims....
Faizah:
Teen to 35 - increase deaths.
I play with aging slowed down, I basically turn it off completely until I feel like growing the younger sims up. (Usually when they've maxed all available skills, or have enough for scholarships, or I'm just plain sick of looking at them) I try to keep everyone around the same age level, but this means my adults/elders are around forever. I rarely have an old age death, I'm still playing Mortimer Goth and Olive Specter. ::)
More deaths would be interesting. But, I'm too cautious a player to initiate them. I keep their motives up, so motive-related deaths are generally harmless. I send them inside when their temperature gauge gets to either the extreme low or extreme high, and have them warm up or cool down as quickly as possible. I stick smoke alarms in the kitchen, in whatever room I've stuck the fireplace, and on the outside walls - just in case. (Though lightning fires inevitably get put out by the rain, which is neat) And only recently have I started playing with free will on. (I'll turn it off when I need them to do something specific, but 90% of the time I leave it on)
BastDawn:
I recently had a pregnant sim die from 3-bolt syndrome; I think the only previous time I had an accidental death was shortly after I got the base game, years ago. I was playing in a hand-off style, watching to see how well they would handle their own needs (answer: not very well). I watched her relax on the bed next to her sleeping husband, pillow fight with him, pick a book to read at the kitchen table while he ate, and attempt to get into the bathroom to clean the tub while he used the toilet (only to be kicked out by BUY over and over again), all while her hunger bar got further and further into the red. Finally she keeled over dead right in front of the refrigerator. I had the husband plead with the Reaper and she survived, but I seriously considered leaving her dead. :P Stupid sim.
lefty:
I am 21, and I want more random deaths. Especially for the elder age, whom I typically find boring since they're plat and just putting around. I've probably had a few random deaths since I've been playing, only one seems to come to mind right now. My most favorite sim ever got struck by lighting on my first day of playing seasons... twice! He was in the hottub during a storm, got struck, and when he climbed out of the tub he got struck again, I was pretty horrified. Thankfully his wife was hanging around, and saved him.
I only really feel attachment to this one sim, so I would really enjoy increases in death. I haven't experienced anyone freezing or spontaneously combusting yet, but just in case I have my fav sim's daughter going into the paranormal career so we can get the phone to revive him, just in case.
You have to be pretty negligent to let your sims die in a lot of cases, and for the ones that are really just "whoops" it makes the game more interesting in my opinion. I also make it a habit of ignoring sims I don't really want anymore and focus on the rest of the family (I can't bring myself to engineer their deaths) hoping they'll off themselves in some way, but they still live on!
elle.jae:
I don't think I've ever had an accidental death. It's way too easy to keep sims alive and able to procreate, which (in my experience) leads to over-population and predictability. That's why I instituted my "Random Death Policy."
Every sim day at 6 o'clock, I roll a die for every teen, adult, and elder sim in a household. The number rolled determines whether they take a run with the Giant Scissors of Death. As a sim gets older, their odds of having to run with the scissors gets higher. It goes like this:
Teens to age 30 - Only if the die lands on 1
Ages 30 to 59 - Only if a 1 or a 6 is rolled
Ages 60 to ? - Even number, they run; odd number, they don't
If they do keel over, I roll the die again. If it lands on an even number, another sim can try to save them. If it's odd, no such luck.
So far it's done a pretty good job of thinning out the population a little bit and keeping things interesting. It's actually kind of exciting to see whether they survive or not. Sometimes it's hard to accept the death of one of my favorite sims or one I had specific plans for (my self-sim's child's future partner died as a teenager - pfft), but I make myself stick to it. I mainly play Pleasantview with a couple of my own families, and so far I've lost Cassandra (age 32), Darren (59), Daniel (71 - almost made it natural death!), Angela (36), Brandi (54), Brandi's son that she was pregnant with at the beginning (16), Lucy's and Alexander's oldest daughter (16), and one of Angela and Dirk's kids (14).
The unpredictability of it makes everything a lot more interesting to me. I don't like having control over everything.
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