Poll: How do you feel about accidental deaths in the Sims 2?

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Lorelei:
I tend to be benevolent in my role as She Who Smites And Rewards At Whim. It takes a lot to piss me off in real life, and that patience carries over to the game. I also don't want to risk BFBVFS by indulging in wholesale Sim slaughter.

Exception to usual Kind Deity settings: willfull and incorrigible stupidity and arseyness. But you couldn't call those banishments / deaths "accidental".

Accidental deaths involving annoying Townies would be grand, but they tend to target useful or appreciated characters almost exclusively.

sudaki:
I don't know if I want MORE or LESS deaths, but I would like some changes in the methods of death, I guess.  A lot of things just seem so weirdly unbalanced; it's apparently very easy to die of hyperthermia in Seasons, but totally impossible to freeze to death.  It's relatively easy to be scared to death on a lot with multiple ghosts, but practically impossible to die of plague.  I don't have a huge problem with how it works, but if I were making the game, I'd tweak this stuff.

dusty:
Put me in the "what accidental death?" camp - I think you have to be a fairly incompetent player to have any non-bug-related accidental deaths to speak of.

Soylent Sim:
Another "tweak, please" here.  I've never had an "accidental" death that didn't involve either a nasty bug or else my going far out of my way to set it up, and I would like a bit more lethality to risky actions.  (Even if proper precautions should prevent or limit said risk; fixing an appliance with 10 mechanical should have a very small chance of a minor shock, fixing an appliance with 0 mechanical while standing in a puddle should kill you no matter what your motives are.)  And on a tangential note, I do wish there were more nonlethal bad things that could strike our sims.  Suddenly having a sim kick the bucket can kill your inner storyline as well, but something to occasionally shake up their little pixelated lives is needed to keep it from the usual utopian daily cycle.

Just for the record, BTW, Maxis already implemented a "no deaths, thank you" cheat in the game.  Turn off motive decay and the major causes of death can't bother you anymore.  You're then left with satellite, flies, disease, cowplant, and old age.  The cowplant is entirely voluntary, old age can be turned off with a separate cheat, and it's almost impossible for disease to actually strike a sim down.  Flies can be bypassed if you just hire a maid, which leaves only one very rare "oops yer dead" that can't be disabled by base maxian code.

Gwill:
I have never lost a sim unintentionally.
I had a pregnant woman almost die from glitchy deadly morning sickness, but I saved her by normal pleading.  The only other close call I've ever had was when skilling a sim manually, and using the red-bulb-machine thingy to boost him when all his motives were low, when a ghost came by and spooked him to death.  Again, saved by pleading.

It took me two generations of constant cloud watching to kill a servo by satelite.
A fire alarm or sprinkler takes away any chance of dying in a fire.

With nouniprotect I have lost a few dormies to starvation and fright, but I wouldn' mind seeing more of them die.

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