Poll: How do you feel about accidental deaths in the Sims 2?
amjoie:
Please vote your choice, within the range of your actual physical age. All ages can choose the "meh" vote, in place of an age group vote. Only one vote per person. No changing of votes. Vote in order to see the total.
I have not voted yet. :)
Mirelly:
I was only thinking today that we just don't have enough automotive mayhem in TS2. Given that driving is shockingly dangerous for the average moron who is utterly incapable of driving more than 30 feet without hitting something or drive at speeds greater than an asthmatic tortoise with gout without needing the length of an international airport runway to stop safely in the unexpected event that something appears in its path. If nothing else, the occasional sim should get offed in a car pool pile up.
J. M. Pescado:
Quote from: Mirelly on 2007 March 29, 00:20:45
I was only thinking today that we just don't have enough automotive mayhem in TS2. Given that driving is shockingly dangerous for the average moron who is utterly incapable of driving more than 30 feet without hitting something or drive at speeds greater than an asthmatic tortoise with gout without needing the length of an international airport runway to stop safely in the unexpected event that something appears in its path. If nothing else, the occasional sim should get offed in a car pool pile up.
Yeh, but then we'd need things like a "driving" skill, and all my sims would take to driving armored vehicles. Why do you think *I* drive a TANK?
witch:
Because you're too fat to fit in an ordinary car?
Metalkatt:
The "accidental" deaths in the sims aren't that accidental, imho. You have to have a complete slob to die by flies, for example, or lay off the macro long enough for them to get splatted by a satellite. It takes so long for them to get to death conditions that it seems one either has to be a poor need-manager, or has to cheat to achieve that result. For a person who likes to play idyllic families, that's cool. Some people want to be benevolent deities, and provide their pixel-people with everything they need to be happy. Largely, I fall into that category. It's not very realistic, but some people like that escape.
Other folks want to have a little more realism. There's danger everywhere, especially for children and teenagers in that "I'm invincible/immortal" mindset. Every parent knows that there's no such thing as childproofing, completely safe driving, or partying, whether the child is a child, a teen, or in college. In my game, I would like a greater chance of accidental death, not because I get a thrill from it, but because I like a little reality in my game. Not every child lives to be an adult. Not everyone who attends a college fraternity escapes alcohol poisoning. Not everyone who has a heart attack survives it. If I can't bear to lose a sim, I'll turn its aging off, and if it dies accidentally, I'll use the GrimmyPhone. Not everone plays like that, true, but it is an option to achieve the results.
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