Moving From One Lot to Another?

<< < (4/4)

Berg:
Lorelei; you're either very crazy or very wise. I'll kiss your toes in any case.

Lorelei:
Quote from: maxon on 2007 March 30, 01:33:40

Quite a bit of that sounded like Second Life.  God, Other People in MY neighbourhood.  Not A Chance.  I'd be looking for a barricade hack and a nuclear warhead mod.


Trust, it all sounds perfectly horrid to me, too. I took a looooong hiatus between Sims 1 and Sims 2 because I didn't want to deal with all the usual Maxis kafarktness that comes with custom content, but didn't want to play without CC either.

It's all speculation, mostly based on TSO, and yes, it probably does have a bit of Linden Lab taint whiffing around. Thing is, TSO tried hard to steal the thunder from 2L and other online games, but failed utterly by not understanding the difference in game style and personality style that exist between solo gamers using consoles or PCs and social gamers who enjoy the chatty aspect of online game worlds. As already noted above. A major mis-step.

If I got hit on the head and decided it would be keen to have strangers poking about in my shinies and harassing my characters and raiding my fridges, I'd probably want a "no touchie the important stuff" protection system whereby strangers would not be allowed to leave their trash in my hood, not be allowed to remove anything from my hood, move anything in my hood, or alter my Sims. There'd still be some novelty in touring someone else's world, even as a tourist, but the potential for mischief and lack of privacy would pretty much require that entry be by invite only. Some Sims 2 players put a lot of thought and care into crafting beautiful hoods with interesting denizens, and being able to go walkabout and patronize businesses on community lots and to leave "letters" to hood owners could be interesting. Beyond that, it's really not my bag, and I don't like mixing game play with social interaction. One thing at a time. Go away, I'm building / skilling / redesigning something / mood managing / aspiration tweaking.

We already 'visit' houses we download and 'interact' with Sims we download, in a very fast and loose translation of those terms, by populating the lots our way and playing the Sims our way, but there's no other-directed brain making decisions about what those lots should look like or how those Sims should or should not react. It'd be like replacing the dumb AI / autonomy with human intelligence, which could range from 'dumber and more frustrating than MaxEAn AI" to intriguing. Guess which would be more common?

I think the issues 2L has (not that I play it) are typical of online games. The potentially interesting aspects of building a world in-game is overshadowed by the multiple horrors of hordes of diaper-wearing furries, horse-doinkers, and entirely unerotic pixelated pr0n. One can only hope that other groups get in and plant their flags, so to speak, so far in advance that peer pressure alone tones down the more obnoxious / seedy aspects that one can normally avoid with ease in real life. It's a sad commentary when you just KNOW you could find dozens of scat fetishists or zoophiles within a matter of minutes within a game system, while never running into any in real life (or, if you do, you are spared having to discuss it at length (or have someone else's discussion about it bleed over into your convo panel just because they happen to be within a certain proximity) or to view lurid images while passing by their homes). Begone! Get the hell out of my yard, you rotten kids! Bah and humbug!

It's all LIES AND PROPAGANDA: the TOTALLY MADE-UP SPECULATION EDITION. :)

P.S. My toes thank you.

Navigation

[0] Message Index

[*] Previous page