Moving From One Lot to Another?
J. M. Pescado:
Quote from: Berg on 2007 March 29, 12:14:14
Well, I guess the taxi/carpool thing is used for a reason or someone would have attempted a walking mod long ago.
It just seems so silly that a sim has to call a taxi to go to the community lot right acress the street :)
The taxi and car store transport data that is needed to get a sim from one lot to another. As far as the game is concerned, another lot is as good as being on Mars.
Mirelly:
I've asking for this since the original game. I understand some of the reasons why it could be a VBT to attempt it, but all the same ....
witch:
I never even used the jump to another lot thingie, even before it was borked. It just doesn't seem safe to me, when a lot is exited and saved, the data should theoretically be all in the right place. Jumping from lot to lot was just asking for trouble IMHO, data wouldn't be finished and finalised, just left hanging in some mass hodge-podge.
Walking from lot to lot would seem to be in a similar category, potentially a VBT.
Lorelei:
Warning: Idle speculation / LIES AND PROPAGANDA may follow.
It is POSSIBLE that, by the time Sims 3 comes out, they will have figured out a way to do this, but I think that the game engine as we know it now will be completely overhauled a la Sims 1 ==> Sims 2. I suspect, based on absolutely no information whatsoever, that they will attempt to do another multi-user game for Sims 3, where you will have your neighborhood connected to a bunch of other neighborhoods and be able to 'visit' lots hosted on other computers / servers.
They porked the pooch trying to rush an online version of the game out without taking the time to see what works and what doesn't work in online multi-user environments. Further, they were so hands off that it was essentially begging for bored users to turn into griefers and other obnoxious vermin preying on the naive n00bs entering the game system. The game itself was rendered into a boring mass-skilling session, rewards weren't particularly exciting, custom content was never incorporated, and the player demographic was overall a lot younger than expected. If LeetSpeak drove you crazy, you were sure to lose your ever-lovin' mind reading the spammed-up drivel other players wanted to discuss. (Never played it or wanted to, but that's what I kept hearing.)
IF this is done, I suspect that each player's hood will be fairly small, and that they will be able to set invites off or on to all, known friends, no one, select groups, etc. Likewise, as your own personal hood Godbeing, you might be able to distribute custom content, allow PK or NPK environments, adult or non-adult content, etc.
And this will cause infinite problems, as with all MaxEAn systems, due to lazy coding, malicious users, bad custom content, loose nuts on keyboards, different OSes and bandwidth speeds, blah foo bar.
The technology exists, or is very close to existing, but the hardware required is probably next-gen or next-next-gen, and the amount of tech support required to manage millions of clueless non-tech folk will be outrageous. Not that it will be helpful tech support, if history is any indication.
Avoiding undesirables in your world / 'hood, and choosing when to allow visitations and security/privacy issues will be other problems to solve, preferably BEFORE releasing the game to customers.
Would users themselves "be" Sims, as in TSO? I don't know, and I can imagine systems with both randomly guided 'hood denizens as well as one primary 'hood guide. The latter would no doubt be easier to do.
Maybe it is a failing of my imagination, but I'm not sure what else they could do with the one person / one universe game concept beyond some cosmetic things. That's the only reason I suspect another foray into multi-user set-ups. It could be something in-between, where friends exchange 'invites' (perhaps online) to 'hoods and link up to socialize within a specified 'hood, with a limit on how many 'hoods can be linked before the game gets too unwieldly. If User A has a 'hood set up with characters and User B has the same thing, and they set invites for each other, the two 'hoods are thus open to each other. In a set-up like this, it would probably be done via separate windows, as all the different things users could do to configure 'hoods could make actually stepping over an imaginary boundary line into another 'hood would be impossible. Walkabout within your own hood, probable. Walkabout into another hood, directly? I'm too technologically challenged to see how that could be made easy. You'd probably have to 'send' a particular Sim or Family to your friend somehow, set them to static, not allowing changes, or flexible, which would allow your friend to skillinate them in certain areas or redress them or mutilate them with cosmetics, but I doubt that relationships gained in one 'hood could feasibly be made to 'stick' and transfer back without major buggeration of the game. You'd have to limit what could be tweaked on a character or family file to Mostly Harmless / cosmetic tweaks.
Again, this is all total speculation, and not to be taken as gospel or fact.
There will probably be a Kitten Holocaust of untold proportions somewhere along the line, too.
NOW ENDING LIES AND PROPAGANDA BROADCAST. As you were.
maxon:
Quite a bit of that sounded like Second Life. God, Other People in MY neighbourhood. Not A Chance. I'd be looking for a barricade hack and a nuclear warhead mod.
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