The scarecrow

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Venusy:
Quote from: amjoie on 2007 March 27, 13:54:46

But I have had them die of pregnancy, with hunger still in the green. Just acted weird for a second or two and then keeled over dead.

This is (was?) a Maxis bug.
Quote from: amjoie on 2007 March 27, 13:54:46

I have had them die from trying to fix an appliance when their skill was at max. I even had a repairman work on an appliance and get killed.

First time I've heard of that happening in TS2 (the repairman dieing), but I seem to remember it happening in TS1.
Quote from: amjoie on 2007 March 27, 13:54:46

I've had a Sim autonomously go swimming instead of going to bed as I had directed, and drown, while the partner was busy doing something (which I was watching).
Sims are normally smart enough to autonomously get out of the pool as well.
Quote from: amjoie on 2007 March 27, 13:54:46

I've had a Sim who was autonomously poking a fire in the fireplace. catch on fire and die. I've had a Sim who was cooking, with about 3/4 of the cooking skill completed, die from a flash stove fire -- instantly swallowed him up in flames -- and that was with the alarm installed. He was engulfed in flames long before the fireman arrived.
How low were these Sims motives at the time?
Quote from: amjoie on 2007 March 27, 13:54:46

I've had a romance Sim keel over after too much whoohoo, before I realized that it could happen.

This can't happen, unless hunger was really low before it started the woohoo interaction.
Quote from: amjoie on 2007 March 27, 13:54:46

I've had a Sim watch the clouds, because I love watching clouds, only to get hit by a fallen satellite. Sure, it happened before I realized you can't watch clouds in safety. But watching clouds *should* be an enjoyable experience, not a potential death sentence!
This is extremely rare.

Quote from: amjoie on 2007 March 27, 13:54:46

Spontaneous combustion, new with Seasons, can and does happen after getting too hot from *any* cause. And I have had Sims dangerously hot from too much making out -- which my Sims often do autonomously. I never thought to stop them from kissing. Who would have guessed you could die from kissing? I had a Sim dangerously hot from sitting in the hot tub too long on a Sim owned business. Whether or not they combust after overheating is a roll of the dice. And that is too much of a chance, for me. Because no one should ever die from kissing or soaking in a hot tub.

Get warmthfix to fix retarded Maxis logic.
Quote from: amjoie on 2007 March 27, 13:54:46

I had a Sim die from disease, even after lots of bed rest, which is not supposed to happen but did happen in my game.

I have no idea how you managed this, the plague normally cures itself before killing the sim.
Quote from: amjoie on 2007 March 27, 13:54:46

I've had a Sim get "paralyzed" (looked like a zombie) from eating food which was fine when he took it from the serving plate and started eating, but which spoiled part way through his meal. (I restarted that game, so I don't know if the paralyzing would have resulted ultimately in death or in recovery.)
No clue about this one. You could've tried forcing an error though, and seeing if that would've fixed it.
Quote from: amjoie on 2007 March 27, 13:54:46

My Sims very first elevator ride resulted in "the plunge."

Which is not normally fatal. Are you keeping the motives really low for some reason?

Quote from: amjoie on 2007 March 27, 13:54:46

I've had a tree hit by lightning, very close to my Sim. As quick as that storm came on, my Sim would never have had a chance to get to safety before the lightning struck, if there had not been a tree in the yard and it had targeted him instead. And for sure, he could never have gotten out of a hot tub or pool quick enough to avoid a strike. So I built a greenhouse around all my Sims outdoor activities to entirely prevent the possibility.

Can lightning hit a sim in the hot tub or the pool?
Quote from: amjoie on 2007 March 27, 13:54:46

I started getting mods to prevent accidental death, because it was happening in my game way more than I wanted it to happen. I'm not complaining needlessly. I have been disturbed by the degree of accidental death in my game. I don't appreciate how the game was coded. That's my perspective, because that has been my experience. Your mileage may vary. Shrug.

Most of these seem to result from you not taking care of your sims' motives properly. Only a few are actually sadorandom.
Quote from: amjoie on 2007 March 27, 13:54:46

For those of you who want more accidental death in your game, try IRL burying a son, an aunt and uncle, a best friends husband, and then watch your elderly parents struggling with disease, all within a few years time. Add a few trips to the hospital for yourself, being confined to bed between trips, with your own life in uncertain balance -- then tell me how much fun it is to watch death in a game that is supposed to be played for fun and relaxation.

Not all of the MaxisEA target audience is +/- twenty-something looking for any kind of excitement to validate their existence. Not all of us think death is a kick. Some of us have lived long enough to know from experience how short life can be, and know that death isn't fun when it causes the deepest and longest lasting pain a human can feel.

Some people either have no experience with death, or take the opinion of "they're only pixels made out of binary data wrapped into a package format", and so see the difference between a Sim's life, a real life, and, in BlueSoup's case, a Second Life.
Quote from: amjoie on 2007 March 27, 13:54:46

That being said, I do enjoy the Sims, immensely. That's why I play. But I enjoy the game in spite of MaxisEA, not because of them. The game is only enjoyable because of the mods I chose to put in it, not because of the orginal coding. The game should have been coded so that the risks could have been adjusted to the game play style, on a sliding scale of risk at the whim of the player. If that had been the goal, it could have been easily coded for customization. That would have made everyone happy. But MaxisEA is saying on one hand that the game is "for however you want to play it" and then forcing a certain style of play on the other hand. And that was my original objection. My perspective, and IMHO. You are free to disagree ....

I think most players share your feelings about the original coding, and I am fairly sure that most people would've quit playing around the time that Uni came out if they were still running on purely Maxis code. However, EA made the game as modifiable as you like it: with the proper tools, it should theoretically be possible to completely disable all death using an extremely dangerous INSTALLDIR hack.

witch:
Quote from: amjoie on 2007 March 27, 13:54:46

For those of you who want more accidental death in your game, try IRL burying a son, an aunt and uncle, a best friends husband, and then watch your elderly parents struggling with disease, all within a few years time. Add a few trips to the hospital for yourself, being confined to bed between trips, with your own life in uncertain balance -- then tell me how much fun it is to watch death in a game that is supposed to be played for fun and relaxation.

Not all of the MaxisEA target audience is +/- twenty-something looking for any kind of excitement to validate their existence. Not all of us think death is a kick. Some of us have lived long enough to know from experience how short life can be, and know that death isn't fun when it causes the deepest and longest lasting pain a human can feel.

OK, you want less accidental death. Fine.

However don't try to justify your opinion with a bleat about how hard and miserable your life is currently, the assumption being that others don't suffer illness, bereavement or hardship to the level you do, guilt tripping anyone won't make you right, it's still just your opinion.

Nice try at a save about Maxis' goals for twenty-somethings, but these are your words, not the words of Maxis. I am fifty this year and don't need pixellated excitement to validate my existence, I do enjoy playing a realistic sims game, though sim deaths do not trigger the grief I may feel for real life people who have died.

I am sorry you're grieving and ill, maybe take a break from the sims if it triggers uncomfortable stuff for you.

Orikes:
Quote from: amjoie on 2007 March 27, 20:07:06

1. Bad netiquette: Your quote of me above makes it look like I wrote the phrase you quoted, which I did not. If you want to say the list is improbable, fine, but don't make it look like I said it.
2. Flame bait: "... you're either wildly exaggerating or ... [and] There is no way half the deaths you described could actually happen in a normal game."


1. It's usually good netiquette to edit down extensively large quotes so that you're not spamming other readers with stuff they've already seen. My bad, though, for not being more clear that it was a cut.

2. It's not flame bait. It's an honest opinion. You also verified it with the rest of the text in your last post. Most of the deaths you described were the result of a variety of early game glitches, were not intended to be part of the code.

As for the comparison between the blue flashy accessories and this, you're comparing apples and oranges. I never doubt someone when they say they're experiencing a glitch. With the sheer variety and scope of the types of computers out there, what people put on computers, and the weird way software can act when put in those myriad environments, I never ever doubt a glitch. What I do doubt is someone claiming that the code is doing, and INTENDED to do X when everyone else has seen it do Y.

You *ARE* exaggerating, or you are misunderstanding most of your glitched deaths for intended code proper deaths, which they are not by your own admission.

amjoie:
Quote from: Nec on 2007 March 27, 20:23:59

I can't figure out for the life of me how you got a sim to die in a pool without removing the ladder.


He was tired almost to the point of dropping over. I instructed him to go to bed, and turned my attention back to the other Sim, expecting him to do as he was told. Well, he didn't. He went swimming. I found out he did that only when I saw his thumbnail change and double clicked to see why. There was a tombstone instead of my sim, next to the pool. So I quit without saving. When I reopened the game, I wanted to see it for myself. I directed him to go swimming. Sure enough, almost as soon as he entered the water he got to the "fall asleep standing up" stage. He curled up in the water, and Ol' Grimmy came. This was either in the base game or with Nightlife. I don't know if it would still happen after more expansions. I haven't checked. Test it out, if you want to.

With the stove fire, I was on a big lot, with a deep set back (large pond in front of the house, and a big garden area around a long fancy walkway. The Sim was engulfed by flames immediately. The stove didn't catch on fire. The stupid fireman started near the sidewalk, and by the time he made it all the way across the lot, my Sim was ashes. I learned to set houses closer to the sidewalk, with a clear access to the door. But that was before the "no fire" mods I have now. I use no stove fire, no BBQ fire, ever burning fireplaces that don't kill, no Christmas tree fires, no reindeer fires, etc. Now I can build any way I want.

The fireplace death was before I knew fireplaces could kill a Sim poking them. I had all the objects far enough away from the fireplace itself, so I thought the fireplace was safe. My Sim got up off the couch to poke the fire, which I thought was a harmless activity, and I turned my attention to another Sim in the family. Suddenly I see the fire thought bubble, and the Sim I was watching ran to the living room. It was a good sized fire by then, and the Sim who had been poking the fire was ashes. I quit without saving. I almost always quit without saving, so I wasn't losing Sims, but I still didn't like them dying by accident.

The only death I still don't understand was the disease death (he got sick when a bunch of balloons popped and left an invisible trash heap on my property and I had roaches everywhere). I had done everything I was supposed to do in order for the Sim to recover. But I guess the disease code is really strange, with a lot of random wackiness. And the fact that I kept calling the exterminator, but the roaches kept coming back, might have had something to do with it. I had discovered the invisible trash heap before the death, though (the maid kept going out to the yard, and I was curious why so I followed her -- she took a garbage bag out of clear air where the balloons had been), and removed it, so at the time of death the lot wasn't corrupt.

The one that really made me mad was the repair of the dishwasher, when he was maxed out in mechanical skills. I had maxed him out specifically so it was safe to make repairs. And then he got toasted. I was not a happy camper. I do have to admit that I laughed when the repairman died in another house, though. That was kinda funny. I thought the repairmen were immune to it. I felt better about my Sim when I found out even a professional could get killed trying to make repairs. :P

With the kissing, be sure to prevent your Sims from making out when they are already getting hot from being outside or exercising or something else that has raised heat like being in a hot tub together. I haven't had many couples that autonomously make out (most will kiss tender or hug, kiss up the arm, or serenade each other) but I have had a few loving couples who do a lot of autonomous making out. This was one of those couples. If he instigates a make out, and then she immediately instigages another make out, and one was hot to begin with, it can result in combustion.

The hot tub temp goes up really fast, even in winter. So unless you mod, watch them in that. It can be nasty.

I will admit readily that most of the deaths were due to my not understanding what could kill in the game. But that is moot. It doesn't come with instructions, for the most part, concerning these death traps. So until it happens or you hear of it happening to someone else, you don't know. And when warnings are given, like "be sure to give your Sim mechanical skills before making repairs," and those warnings are heeded, the Sim should be safe. It was the same with stove fires. They can still occur with skilled Sims, and with Nannys (over whom you are supposed to have no control). The game is designed for the possibility of accidental deaths. Period. No matter what you do.

I was ready to post this when it told me there were three other posts. So I'll answer those, too:

Venusy:

I'm glad to hear the pregnancy thing was a bug. Last I heard it was just part of the disease randomness. I hope they fixed it.

My Sim got out of bed after whoohoo and died. That's all I know. Maybe he was low on motives. I coudn't swear he wasn't. I honestly don't remember. It was a few expansions ago.

I already talked about the pool. He fell asleep. No time to get out. And I talked about the stove fire. I already talked about the plague, too. Might have been the presence of roaches. Dunno.

I have the fixes I need to enjoy my game, but I wish MaxisEA had given me the option originally. I am really grateful for the fixes. :)

My Sim didn't die from the plunge. I didn't say he did, and didn't mean to leave that impression. Sorry that wasn't clear. But the plunge happened on his first elevator ride, so I took out the elevators because I realized death by elevator was possible. I had been looking forward to elevators, so this did not make me happy.

I know the game can be modified. That wasn't ever the issue. I wanted MaxisEA to give us the option, and not dictate accidental death, that's all.

Witch and Orikes:

I don't care for flaming, or forum fighting. Please stay on topic and don't get personal. Thank you.

...................

You know, I really never expected this kind of grilling. I didn't like Maxis EA code, and said so. I shared my game experience. I found out my experience has not matched some other people's experience. But I sure didn't expect people to raise their eyebrows in disbelief. And I do think this is the first time I have ever seen anyone actually defending MaxisEA code. LOL
 

Lerf:
Personally I'm getting so tired of all my Sims dying in Platinum of old age that I'm thinking of using this:

http://isleofthyme.squarespace.com/sims2ros/

to keep the game interesting.

And it's not like Maxis doesn't give you a couple of ways to ressurect dead Sims, or that you can't just exit without saving.

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