The scarecrow
gjam:
Quote from: MMEStalker on 2007 March 27, 15:45:01
I may be wrong here, but judging from Ellatrue's post and the part of amjoie's post that Ellatrue quoted, I think her problem was more the implication that there's something wrong with people that like the deaths in the game:
Quote from: amjoie on 2007 March 27, 13:54:46
Not all of the MaxisEA target audience is +/- twenty-something looking for any kind of excitement to validate their existence. Not all of us think death is a kick
That was amjoie's response to the people who jumped all over his/her original comment:
Quote from: amjoie on 2007 March 27, 03:06:08
They must either be smoking something, or just be warped. I have seriously wondered about the creaters of the Sims 2. ...
I also don't appreciate their sadistic fetish about killing off my Sims. Especially killing them with things that should normally be wonderful parts of life, like sitting in front of a warm fire on a cold night, or gathering around a Christmas tree to celebrate. I customize and mod everything to bits -- all so I can play a decent game, pleasing to my eye, without burying most of my Sims before their very short lifespan has been fulfilled. If I wanted some adreniline pumping slaughter, I'd buy a shooter. I play the Sims to relax and enjoy myself.
Quote from: MMEStalker on 2007 March 27, 15:45:01
As well as the implication that people who enjoy the deaths in the game haven't encountered much suffering in real life, that was what bugged me about amjoie's post, and I thought that was what Ellatrue was trying to say.
The second comment did come across somewhat that way, but I took it in the context of amjoie getting defensive about all the negative responses to his/her first comment.
I also should have made it clear I was responding to the collective dogpiling, not just Ellatrue alone.
amjoie:
I should probably clarify, since my post has obviously been misunderstood. :)
I wasn't saying that actually being twenty-something predisposes someone to the "death is a kick" perspective. No, not at all. I was saying that MaxisEA seems to have made the *generalization* that its target audience of twenty-something prefers to see lots of accidental death in the game -- ala the same generalization that twenty-somethings prefer to engage in shooters because they think death is a kick. It was a commentary on the game industry *generalizations,* and not on an age group. It's the whole "violence sells" mentality, when aimed at the youth market.
I was making a comment that the target audience of the Sims 2 should be aimed at a much wider and more diverse group of people, some of whom want the *option* of playing a different type of game. I don't really believe the hype that the Sims 2 creators have a wacky or offbeat sense of humor. I think they were told exactly what to create because of marketing goals, so that's what they created. I think the marketing goals are warped, not the artists. I may be wrong, of course. :)
My other comment was reactive. It was in response to all the posts that said, "I want more death, I want more death" -- not just in this thread, but throughout several forums over a period of time. That's hard to hear, when you personally wish death never existed. So I responded with, basically, "you want more death, then experience death IRL, and see if you still like it." I realize I am sensitive in that area, because I have struggled with recent loss, etc. And I know you are all talking about a game function, not the real thing. It's just hard to hear, sometimes, and this was one of those times ....
Now back to our regularly scheduled program.
............
Kyna, we all play the Sims 2 so differently. That is why the game is wildly popular, because (especially with the use of mods) the game allows for so much variance in gameplay. Your boredom threshold is different than mine. What amuses me, and entertains me, is different from what you need to stay amused and entertained. That is to be expected.
It really isn't an issue of me being attached to a Sim or Sims. Right now, I'm starting all over with brand new Sims in a new hood -- or will be once I am done with my testing in the test hood. So there is no level of attachment. Rather, it is more on a philosophical level. I'm really not an emotional basket-case, and definitely not a bleeding heart -- but I do hate death, for a whole variety of reasons. I do not want death to pop up unexpectedly in a game, ending my enjoyment of whatever I was doing. I want more control than that. In a sense, I don't want to have to "fear" something in a game. I don't enjoy that, and don't find it exciting. I find it wearing and annoying. It is more the philosophical attitude of : "This is supposed to be a 'god' game, so let me be a god. Don't set parameters on my godhead capabilities. Give me the options to make the game the way I want it."
I used to routinely save copies of houses and "remove" the copied occupants via nefarious means, in order to have an empty but fully furnished house for another hood. Back then, I used the pink flamingo to do the deed. Sims are pixels, and I had no problem with deleting pixels. Now that I have other options, I don't kill off Sims, because it's easier and better for the game to do it another way.
So please understand that it doesn't bother me if you feel the need to arrange for the death of a Sim in order to spark some drama and not be bored with your game. It doesn't bother me that MaxisEA put that capability into the code. However, it does bother me that they forced me to "live" in an environment filled with the increasing possibility of accidental death, if I would prefer it to be different. So, if it comes right down to base motives, this is more a control issue than anything else, I guess.
Liss:
wow, Amjoie...I think you have bad game karma. :p I've only ever had one accidental death and that was when uni first came out and a roomie went upstairs to repair a computer and got electrocuted when I wasn't looking.
Orikes:
Quote from: amjoie on 2007 March 27, 13:54:46
List of improbable deaths that occured in game
I'm sorry, but you're either wildly exaggerating, have hacks in your game that encourage sudden, random deaths, or your game is corrupt. There is no way half the deaths you described could actually happen in a normal game.
Nec:
I have to agree with Orikes, and like most people here, I have had very few accidental deaths in my game. Maybe 3 or 4 since I bought the game in Dec 2004.
Navigation
[0] Message Index
[#] Next page
[*] Previous page