The scarecrow

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Kyna:
Amjoie, I want whatever makes your game so interesting.  Honestly.  It's boring when every single sim dies of old age, unless I deliberately try to kill them.

I won't go on again about the deaths I've never experienced in my game, although I do have 4 sims who are proof that lightning strikes aren't fatal - at least not in my game.  I have another sim who combusted in a hot tub, but survived.  She was visiting the lot, my playable tried to put her out when she just vanished.  When I played her lot later I half expected to see the "sim has died on another lot" message, but no, she survived.

For the record I'm not +/- twenty-something, and I have seen close family members die.  I have also struggled with an illness that has nearly claimed my life a couple of times.  I "have lived long enough to know from experience how short life can be, and know that death isn't fun when it causes the deepest and longest lasting pain a human can feel."  My real life experiences don't change the fact that I do want to see more accidental deaths in my game.  Maybe the issue here isn't to do with age or real life experience of mortality (as you seem to think), maybe it's more to do with how attached you and I are to our sims.  I dont think I'm as attached to my sims as you seem to be to yours.

Eleonora:
The only truly accidental death I've had was when I could have used it least. I had a female Sim who had married an elder, he had an adopted teen girl, and the couple had just had a baby boy. Dad was getting old though and the same they that Grim came for him, his young wife decided to relax on the lawn. Naturally, a satellite falls on her head, and the poor teenager is left to raise her baby brother on her own.
I love these twists though, and if my Sims don't die spontaneously, I will often make them have an 'accidental' death, just to add some more drama.

MMEStalker:
Quote from: gjam on 2007 March 27, 14:57:04

Isn't disagreeing with how MaxisEA coded the game at least half of what modding is all about?  Sure some if it is bugfixes, but the rest is changing the game to suit our personal preference as to what would make it "better". 

Whether I agree with amjoie's specific complaint, or not, how is it different from complaining that they can't have triplets or quads?  How is it different from complaining that the nannies are stupid?  How is it different from complaining that employees at businesses don't behave right? How is it different from complaining that the skins aren't realistic? How is it different from every other complaint I see on this site?


I may be wrong here, but judging from Ellatrue's post and the part of amjoie's post that Ellatrue quoted, I think her problem was more the implication that there's something wrong with people that like the deaths in the game:

Quote from: amjoie on 2007 March 27, 13:54:46

Not all of the MaxisEA target audience is +/- twenty-something looking for any kind of excitement to validate their existence. Not all of us think death is a kick


 As well as the implication that people who enjoy the deaths in the game haven't encountered much suffering in real life, that was what bugged me about amjoie's post, and I thought that was what Ellatrue was trying to say.

I've hardly had any accidental deaths in my game, the only ones I have had happened when I stupidly left a friend playing the game while I made coffee. So I just exited without saving.

sara_dippity:
I've only had one accidental death. My four year old however has had many. Now I max his sim's motives and stop the need decay so I don't have to explain why his sim fell asleep and the scary man came and took his sim away.

Lorelei:
This may be a case of EA/Maxis sadorandom telepathy and contrariness. Those who want more accidental death never get any, and those who would rather play a more realistic game where death risks are comparable to those in real life (old age, disease, fire) seem to get the ridiculous satellite-smash deaths and other glitches. You can also see this effect with the telescopes. If you don't want M-preg in your game, your male Sims have a 100% chance of abduction, while those eager for alien half-breeds end up resorting to cheats to get them.

I've noticed that the sims I actually give a crap about and which I've spent the most time playing with seem to suffer the most WTFwasthat?! events. Townies, which are a plague in my game, seem to be immune to everything save deliberate homicide. Obviously, the more time spent with a sim increases the chances of borkination or undesirable events. They suck you into giving a crap about pixels, then try to delete them. I get just as irritated when my computer corrupts a text or image file, which fortunately hasn't happened in a long while, but those generally take less time to recreate.

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