The scarecrow

<< < (4/26) > >>

amjoie:
I dont' want accidental deaths, and I *do* watch my Sims. But I have had them die of pregnancy, with hunger still in the green. Just acted weird for a second or two and then keeled over dead. I have had them die from trying to fix an appliance when their skill was at max. I even had a repairman work on an appliance and get killed. I've had a Sim autonomously go swimming instead of going to bed as I had directed, and drown, while the partner was busy doing something (which I was watching). I've had a Sim who was autonomously poking a fire in the fireplace. catch on fire and die. I've had a Sim who was cooking, with about 3/4 of the cooking skill completed, die from a flash stove fire -- instantly swallowed him up in flames -- and that was with the alarm installed. He was engulfed in flames long before the fireman arrived. I've had a romance Sim keel over after too much whoohoo, before I realized that it could happen. I've had a Sim watch the clouds, because I love watching clouds, only to get hit by a fallen satellite. Sure, it happened before I realized you can't watch clouds in safety. But watching clouds *should* be an enjoyable experience, not a potential death sentence!

Spontaneous combustion, new with Seasons, can and does happen after getting too hot from *any* cause. And I have had Sims dangerously hot from too much making out -- which my Sims often do autonomously. I never thought to stop them from kissing. Who would have guessed you could die from kissing? I had a Sim dangerously hot from sitting in the hot tub too long on a Sim owned business. Whether or not they combust after overheating is a roll of the dice. And that is too much of a chance, for me. Because no one should ever die from kissing or soaking in a hot tub.

I had a Sim die from disease, even after lots of bed rest, which is not supposed to happen but did happen in my game. I've had a Sim get "paralyzed" (looked like a zombie) from eating food which was fine when he took it from the serving plate and started eating, but which spoiled part way through his meal. (I restarted that game, so I don't know if the paralyzing would have resulted ultimately in death or in recovery.) My Sims very first elevator ride resulted in "the plunge."

I've had a tree hit by lightning, very close to my Sim. As quick as that storm came on, my Sim would never have had a chance to get to safety before the lightning struck, if there had not been a tree in the yard and it had targeted him instead. And for sure, he could never have gotten out of a hot tub or pool quick enough to avoid a strike. So I built a greenhouse around all my Sims outdoor activities to entirely prevent the possibility.

I started getting mods to prevent accidental death, because it was happening in my game way more than I wanted it to happen. I'm not complaining needlessly. I have been disturbed by the degree of accidental death in my game. I don't appreciate how the game was coded. That's my perspective, because that has been my experience. Your mileage may vary. Shrug.

For those of you who want more accidental death in your game, try IRL burying a son, an aunt and uncle, a best friends husband, and then watch your elderly parents struggling with disease, all within a few years time. Add a few trips to the hospital for yourself, being confined to bed between trips, with your own life in uncertain balance -- then tell me how much fun it is to watch death in a game that is supposed to be played for fun and relaxation.

Not all of the MaxisEA target audience is +/- twenty-something looking for any kind of excitement to validate their existence. Not all of us think death is a kick. Some of us have lived long enough to know from experience how short life can be, and know that death isn't fun when it causes the deepest and longest lasting pain a human can feel.

That being said, I do enjoy the Sims, immensely. That's why I play. But I enjoy the game in spite of MaxisEA, not because of them. The game is only enjoyable because of the mods I chose to put in it, not because of the orginal coding. The game should have been coded so that the risks could have been adjusted to the game play style, on a sliding scale of risk at the whim of the player. If that had been the goal, it could have been easily coded for customization. That would have made everyone happy. But MaxisEA is saying on one hand that the game is "for however you want to play it" and then forcing a certain style of play on the other hand. And that was my original objection. My perspective, and IMHO. You are free to disagree ....

Ellatrue:
Quote from: amjoie on 2007 March 27, 13:54:46


Not all of the MaxisEA target audience is +/- twenty-something looking for any kind of excitement to validate their existence. Not all of us think death is a kick. Some of us have lived long enough to know from experience how short life can be, and know that death isn't fun when it causes the deepest and longest lasting pain a human can feel.


Excuse me?

The problem here isn't twenty-somethings. It's you taking the game WAY TOO SERIOUSLY. If the sims 2 has become an escape for you, you need to stop and join a book club or something. Of course life is short and painful, but that shouldn't have any bearing on how much you seem to be reacting to a computer game. You need to seperate real life from the sims. Don't complain to us because you have no perspective.

amjoie:
LOL

I'm not taking the game too seriously, and it isn't any more of an escape than TV or a book.

I object to the coding of the game. That was the point.

Lots and lots of people have complained about MaxisEA for lots of different reasons. Complaining in this forum has become an art form. So I complained. So what? Did I ask you to agree with me?

Or is it that you are uncomfortable hearing a perspective that dramatically differs from your own ....

gjam:
Quote from: Ellatrue on 2007 March 27, 14:10:14

Excuse me?

The problem here isn't twenty-somethings. It's you taking the game WAY TOO SERIOUSLY. If the sims 2 has become an escape for you, you need to stop and join a book club or something. Of course life is short and painful, but that shouldn't have any bearing on how much you seem to be reacting to a computer game. You need to seperate real life from the sims. Don't complain to us because you have no perspective.


No, excuse me!

Isn't disagreeing with how MaxisEA coded the game at least half of what modding is all about?  Sure some if it is bugfixes, but the rest is changing the game to suit our personal preference as to what would make it "better". 

Whether I agree with amjoie's specific complaint, or not, how is it different from complaining that they can't have triplets or quads?  How is it different from complaining that the nannies are stupid?  How is it different from complaining that employees at businesses don't behave right? How is it different from complaining that the skins aren't realistic? How is it different from every other complaint I see on this site?

Yes, I know mods exist to alter all of those examples.  That's precisely my point.  If they hadn't annoyed somone in the first place, the mods wouldn't have been created. But,not everyone has the skills to make the mods they want.  Some of us have to hope that someone else will make them.  And horrors, if we look around and don't find what we want, sometimes we even talk about our ideas, to try to inspire someone to create it.

KellyQ:
The only time I've ever had a non-old age death was when I first got the game. I had created a couple, moved them into a lot, shortly thereafter, the female sim became pregnant. I had no idea that the pregnancy state would be so unrealistic. It became a loop of the sim being too tired to eat, too hungry to sleep, rinse, lather, repeat. Then the grim reaper showed up and despite the frantic pleadings of her sim husband, she died anyway. I was horrified! :D
Anyway, I learned to keep a better eye on my pregnant sims but still use cheats sometimes (usually for energy) because their motives decay so rapidly and I find it highly unrealistic. Not that zombies, vampires or werewolves are realistic either but I don't play those, heh. I've been pregnant twice and not only could I continue to work, I never nearly starved to death, peed myself or passed out from exhaustion. ::)

edited to correct typos

Navigation

[0] Message Index

[#] Next page

[*] Previous page