The scarecrow

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Kyna:
Quote from: klapaucius on 2007 March 27, 06:45:27

FWIW, I agree with Witch - I wish there were more chances for random death - the ones already in the game (hit by satellite, swarm of flies etc.) all seem to have a pretty low chance of hapening. For as long as I've played TS2 (which was since it first came out0 I have seen NO satellite deaths, NO fly swarm deaths, no hail deaths, nothing. The only 'accidental' deaths I have ever had were ones caused by deliberately taking out the pool ladders.  ;D


That's been my experience too.  Sure, now my game is heavily modded, but I remember back when I only the base game and didn't realise there were mods for the game.  Even back then the only non-old age deaths were when I removed the pool ladder, or sent my sims to cook then took out the kitchen doors and the smoke alarm.

Sagana:
I don't use any 'protective' mods, hoping to get an occasional accidental death. I took out all fire alarms ages ago (and continue to take them out of any new houses - I don't want the NPC generated.) I ignore them if they get sick and just have them do what they would anyway. Let them stomp on roaches and lay around gazing at the sky.

I've had two 'not old age' deaths in my game and they were both on purpose. I removed the ladder and drowned a sim once and recently started a black widow and poisoned one. And it was *hard* to get them to die both times. She (the recent poisoned one) had to go sooooooo red before she'd die, way lower than I let them get except on purpose and for a long time.

I have elevators on lots I play a lot, and they break all the time (and sims enjoy whoohooing in them), but it doesn't kill them. I guess I micromanage too much to let them do much that's dangerous. And I keep them too happy - they're usually platinum or gold, sometimes a little green. Their needs are never red - maybe tinged a bit, but not that 'Red - Danger Will Robinson' thing. Anyway they're tough little buggers and never die.

Have you ever actually let (or tried to get) a sim to die? Mostly it is nowhere near as easy as all that :)

PS: Forgot, but I also make them repair everything themselves (again, I don't want the NPC) and they don't die from that either. I made one poor sim with 1 mechanical get shocked from the dishwasher all day. But I let her take showers and eat and all, so eventually she fixed it without dying from it.

Tyraa Rane:
Quote from: sagana on 2007 March 27, 12:49:10

Have you ever actually let (or tried to get) a sim to die? Mostly it is nowhere near as easy as all that :)


I had a sim catch pneumonia the other day and decided to see if she'd actually die from it--I basically let her run around on free will rather than take care of her. Despite her getting so stinky she was attracting flies, eating out of the garbage can constantly instead of the fully stocked fridge (sloppy sims, honestly ::)), picking fights with the social bunny, passing out in a heap all over the house, etc. etc. ...she still made a full recovery.

...At least until I got annoyed and dropped a satellite on her head. ;D

Maria:
I had a romance couple who'd each finished their life goals of woohooing with 20 people and lived long happy lives.  It seemed that the perfect storyline for their deaths was that they died in an elevator crash while woohooing happily away with each other as happily married elders the night of their golden anniversary party.

I used boolprop to break that elevator dozens of times, sending them crashing down each time.  Finally, he died of starvation, standing next to the elevator.  I sent his weeping widow on a few more elevator crashes, then finally had to use the insimenator to have her commit suicide.

Unless you're going to drown or starve your sim, it's pretty hard to kill them.  Runs with scissors seems to be broken now too (or perhaps I have a conflict, not sure).

J. M. Pescado:
The thing with sim deaths is that it's nigh impossible to get them to die of anything that you'd NORMALLY expect them to die of, but plenty of potential WTFbombs, which can sometimes prove fatal in highly publicized cases.

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