I have a quiet, happy baby in Seasons
witch:
I'll confirm the hygiene for toddlers too, mine are requiring a bath almost every day.
Batelle:
Quote from: J. M. Pescado on 2007 March 27, 21:57:44
I honestly haven't noticed this to be a problem. With the new Seasons-related bonii, it's entirely possible to max out all 3 available skills as a toddler.
I can't make that happen. Now I try to coincide fall with their childhoods. Children are useless- they're not cute and they can't use the energizer/babysit/work on sim owned lots. The only thing they have going for them is that they can put themselves to bed and (with leftovers) feed themselves. With the hygiene issues and them skilling almost continuously the rest of the time, I can only get my toddlers up to 8 in charisma. With Seasons I've timed it right twice where the kids age up on the first day of fall and end up with at least 8 in all the skills and have become lords of the dance days before they're teens, which frees them up for friend making.
Kyna:
I put snapdragons in nurseries, so that the hygiene issue is a non-issue. It also helps with the babies crying more often that Seasons introduced. I also use Atavera's baby blanket, so that the toddlers will put themselves to bed. The only drawback to the baby blanket is that it's lower energy than the crib, so they need to sleep longer (and miss some skilling time).
It sounds like you don't use smartmilk for your toddlers if you can only get 8 charisma for them before they grow up. Even before the Seasons fall-bonus, my toddlers had 8 charisma, at least 6 logic, were potty trained, talking, and walking before I grew them up at the one day to go mark. This was toddlers who had only had one dose of smartmilk. If I supernuke them I get better results. Keeping them as toddlers for that last 24 hours would also give me better results, but I grow them up early to reduce the time that nannies are needed.
J. M. Pescado:
Quote from: Batelle on 2007 March 28, 01:37:29
I can't make that happen. Now I try to coincide fall with their childhoods.
Fall is good, but really, more important is coinciding the WEEKEND with their childhoods. See, if a child has to go to school on the same day he ages up, he will get shitty performance and you will be shafted out of your grade boost. There are only two ways to avoid this: Grow up early, before 1800, and lose a day immediately (but erasing the performance minus), or grow up on a weekend, and lose the performance penalty at 1800 the next day (without going to school because it is a weekend). By default, you will also need that extra day to do the headmaster thing (although the Phone Hack lets you call the Headmaster in advance, if your toddler would age to child at 1800 that day, during the scenario).
Quote from: Batelle on 2007 March 28, 01:37:29
Children are useless- they're not cute and they can't use the energizer/babysit/work on sim owned lots.
Seasons lets you use them as slave labor to garden, as they can perform all of the Seasons gardening tasks. They (like teens and YAs) are also immune to becoming plants, so are one of the few sims that can spray plants. Adults and Elders cannot spray plants without becoming plantsims. They can now also gain badges and macrocaffeinate (albeit badly) with the hot chocolate machine (however, they can't make it, they can only drink it if someone else starts it).
Quote from: Batelle on 2007 March 28, 01:37:29
The only thing they have going for them is that they can put themselves to bed and (with leftovers) feed themselves. With the hygiene issues and them skilling almost continuously the rest of the time, I can only get my toddlers up to 8 in charisma. With Seasons I've timed it right twice where the kids age up on the first day of fall and end up with at least 8 in all the skills and have become lords of the dance days before they're teens, which frees them up for friend making.
Batelles suck. I can do that within 24 hours of age-up, maxing out just about everything while the age meter still says 8 days left (C-8). Did I mention that you can use them for slave labor? Slaves. You can never have too many slaves.
Batelle:
That is why your web site is called "More Awesome Than You" :D I haven't attempted to garden yet, so I didn't realize that children were good for that.
Quote
Fall is good, but really, more important is coinciding the WEEKEND with their childhoods. See, if a child has to go to school on the same day he ages up, he will get shitty performance and you will be shafted out of your grade boost. There are only two ways to avoid this: Grow up early, before 1800, and lose a day immediately (but erasing the performance minus), or grow up on a weekend, and lose the performance penalty at 1800 the next day (without going to school because it is a weekend). By default, you will also need that extra day to do the headmaster thing (although the Phone Hack lets you call the Headmaster in advance, if your toddler would age to child at 1800 that day, during the scenario).
I know that's more efficient, but I always forget about it when I play (or I get someone who is five days from elderhood get abductedand come back with an unplanned pregnancy). Ultimately, I'm really not concerned with grades because I know that as long as they go to school and do their homework they'll get up to an A+. Since Uni, my sole intent with children has been to get them in position to earn as many scholarships as possible. Before that they were little friend making machines.
I'm sure you would find my playing style infuriatingly lax. Of course, since Seasons has brought about a (seemingly) higher level of queue dropping madness anyway, in addition to some needs dropping faster than they did before, I've been turning free will off and using macrotastics a lot more than usual.
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