New Pets Patch

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J. M. Pescado:
Pretty much.

KatEnigma:
But hopefully the fixes ARE in the Seasons patch, which is now out.

sewinglady:
They obviously aren't...considering the statement made by maxoid on the official BBS and quoted here.

this all just makes my head spin.

maybe I should just stop playing and go back to selling on eBay...gee...which one is more aggravating?

Kralore:
I was really starting to think maybe J.M was just yanking my chain because I assumed seasons read the pets object.package when it needed to do stuff from pets.  After finally finding a message on the offical bbs... it explained that a new ep grabs code from the objects.package of the previous ep and merges it with the new objects.package.  I didn't realize it worked this way.  So apologies to J.M for ever doubting your wisdom LOL.

As for the new seasons patch... It lists 3 fixes, but the file is 45 meg in size. I would assume it contains the latest pet fixes. I can't see needing 45 meg for 3 fixes.  But considering how wrong I was in my understanding of how the game worked, I could very well be wrong LOL.

J. M. Pescado:
Quote from: Kralore on 2007 March 30, 22:01:36

I was really starting to think maybe J.M was just yanking my chain because I assumed seasons read the pets object.package when it needed to do stuff from pets.  After finally finding a message on the offical bbs... it explained that a new ep grabs code from the objects.package of the previous ep and merges it with the new objects.package.  I didn't realize it worked this way.  So apologies to J.M for ever doubting your wisdom LOL.
This is false and wishful thinking. Objects.package does not work that way. Textures, meshes, and animations are grabbed from previous expansions, but objects and executable codes are most assuredly not.

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