Don't fear the Reaper?
J. M. Pescado:
It is. There's absolutely no good reason the game should try to write to those files ever, and if it does, the operation rightly SHOULD fail.
Gwill:
Just remember to mark them writable again before installing new EPs or petches, or you'll get bad warning messages telling you your game is broken and you need to re-install.
Marhis:
On Macs it's better to reinstall, because the archive of EPs is in .pax format and it's much more a pain to uncompress and such. Definitely takes less time to reinstall the game, and it's even harmless. Move your EA Games/The Sims 2/ folder out of Documents, reinstall everything and re-put it in place.
Oh, and yes, set all game files read only.
In my first six months of play, it was a pain, and because of corrupted game packages (now I know, but in that time I was totally puzzled). First, Don Lothario got green legs; then the Grim looked exactly like yours. Then I could have wedding parties no more because of some (not custom) corrupted formal dress, that keeps crashing the game. Then became corrupted a female elder swimsuit, and my solution was to remove hottubs and pools when some female sim grew elder. In the end, whenever a child talked to someone else, both in person and on the phone, the game crashed. I raised a bunch of kids who had no contact whatsoever with anybody, and the only way to raise their social bar was chatting on the computer or with the social bunny. Not a funny way to play.
Trust me, reinstall.
moniquinin:
I am impressed with the awesomeness - that IS a brilliant idea. I'll write-protect the files after I do the reinstall then. Back to the alien question - What is a simDNA and how do I do that? Is that done with the lotdebugger thingie?
Marhis:
simDNA is a command cheat, very handy. You can also use simoutfit, for what the sim has, besides of its dna.
You need to have the boolprop testingcheatsenabled true in the userstartup file, otherwise it will not work. After this, when you're in a lot
simdna <name of sim> will give you its genetic specifications
simoutfit <name of sim> will report what the sim wear, hair and skintone included (and that can be different from genetics).
I' ve noticed that in Pets the simoutfit command is different: it doesn't accept the name of sim, but reports the selected sim anyway. The main problem is, to me, that the report message is so huge that the close button is not available on screen, and has no timeout, so you have to play with that message on screen until you exit the lot.
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