Changing the season on a lot
jsalemi:
And that 'last day of summer' thing seems to be only if you leave the seasons at the default setting. I changed Pleasantview to be in winter first, and every lot is in the first day of winter when I go into it the first time.
Interestingly, I left the university set at the default (last day of summer) so that it'll be autumn to get the boost. But I moved two new students out during winter and into empty dorms, and they were both in winter, not summer/fall as they should have been. I'll have to see if that carries over to students already at uni (I didn't get a chance to play them last night).
AllenABQ:
Quote from: Venusy on 2007 March 21, 19:35:03
Have you tried the weather machine aspiration reward?
Yes, it doesn't provide the kind of fine-grained control that I'm after. It also wastes 7000 aspiration points and takes up a lot of space. I use Pescado's lot synchronizer and would prefer something with similar functionality so that I can coordinate all my households having the same seasons schedule for each. Which means if a family leaves a lot where it was the third day of fall, I can move them into another lot and change the season to the third day of fall.
Quote from: Tina G on 2007 March 21, 19:43:44
There's one here : http://www.simwardrobe.com/ It's working great for me so far. It's under 'other' objects.
I'll give that one a try!
Faizah:
Quote from: phyllisp on 2007 March 21, 19:58:09
I use the aspiration reward weather machine for that purpose -- I like to keep some continuity in the time line. It's good for up to five uses. I was told you need to be in the gold or platinum to avoid bad results (like fireballs from the heavens), but I can't attest to that as I've (coincidentally) only ever used it with gold/platinum Sims.
I may have to try that... ;)
Is there any post anywhere that has the weather machine's likelihood for failure, and/or failure outcome(s)?
I've been sending green (I *think* they were green, never really paid much attention) Sims to use it, with no adverse affect. May just be luck, with the random thing.
J. M. Pescado:
Quote from: AllenABQ on 2007 March 21, 20:03:15
Yes, it doesn't provide the kind of fine-grained control that I'm after. It also wastes 7000 aspiration points and takes up a lot of space. I use Pescado's lot synchronizer and would prefer something with similar functionality so that I can coordinate all my households having the same seasons schedule for each. Which means if a family leaves a lot where it was the third day of fall, I can move them into another lot and change the season to the third day of fall.
I personally find it better to leave both the seasons and day of week unsynchronized, since it help alleviate the macro/micro compression/expansion effect in TS2, where macroscopic events become disproportionately compressed while microscopic events are extended beyond their to-scale lengths. If I were to synchronize by weekday as well, for instance, I'd end up with kids heading off to college in exactly 7 day waves, rather than a gradual progression of people entering while others leave. The fact that every lot *IS* on a different microsopic day while synchronized macroscopically by aging helps to reduce the apparentness of sims only living for 2 months by days and maybe 2-3 years if tracked by season.
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