Changing the season on a lot

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jsalemi:
And that 'last day of summer' thing seems to be only if you leave the seasons at the default setting.  I changed Pleasantview to be in winter first, and every lot is in the first day of winter when I go into it the first time.

Interestingly, I left the university set at the default (last day of summer) so that it'll be autumn to get the boost.  But I moved two new students out during winter and into empty dorms, and they were both in winter, not summer/fall as they should have been.  I'll have to see if that carries over to students already at uni (I didn't get a chance to play them last night).

AllenABQ:
Quote from: Venusy on 2007 March 21, 19:35:03

Have you tried the weather machine aspiration reward?


Yes, it doesn't provide the kind of fine-grained control that I'm after.  It also wastes 7000 aspiration points and takes up a lot of space.  I use Pescado's lot synchronizer and would prefer something with similar functionality so that I can coordinate all my households having the same seasons schedule for each.  Which means if a family leaves a lot where it was the third day of fall, I can move them into another lot and change the season to the third day of fall.

Quote from: Tina G on 2007 March 21, 19:43:44

There's one here :  http://www.simwardrobe.com/    It's working great for me so far. It's under 'other' objects.


I'll give that one a try!

Faizah:
Quote from: phyllisp on 2007 March 21, 19:58:09

I use the aspiration reward weather machine for that purpose -- I like to keep some continuity in the time line.  It's good for up to five uses.  I was told you need to be in the gold or platinum to avoid bad results (like fireballs from the heavens), but I can't attest to that as I've (coincidentally) only ever used it with gold/platinum Sims.


I may have to try that... ;)

Is there any post anywhere that has the weather machine's likelihood for failure, and/or failure outcome(s)?
I've been sending green (I *think* they were green, never really paid much attention) Sims to use it, with no adverse affect. May just be luck, with the random thing.

J. M. Pescado:
Quote from: AllenABQ on 2007 March 21, 20:03:15

Yes, it doesn't provide the kind of fine-grained control that I'm after.  It also wastes 7000 aspiration points and takes up a lot of space.  I use Pescado's lot synchronizer and would prefer something with similar functionality so that I can coordinate all my households having the same seasons schedule for each.  Which means if a family leaves a lot where it was the third day of fall, I can move them into another lot and change the season to the third day of fall.
I personally find it better to leave both the seasons and day of week unsynchronized, since it help alleviate the macro/micro compression/expansion effect in TS2, where macroscopic events become disproportionately compressed while microscopic events are extended beyond their to-scale lengths. If I were to synchronize by weekday as well, for instance, I'd end up with kids heading off to college in exactly 7 day waves, rather than a gradual progression of people entering while others leave. The fact that every lot *IS* on a different microsopic day while synchronized macroscopically by aging helps to reduce the apparentness of sims only living for 2 months by days and maybe 2-3 years if tracked by season.

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