Enemies Accumulate and Fight Club with Nightlife

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Ancient Sim:
I am wondering whether certain NPC's are exempt from the Fight Mod as it stands.  One of my Sims with a long-standing grievance with the cow mascot (now a playable Sim but still with the same character and status, because it keeps coming back whenever I alter it) attacked her in the Crypt o' Wotsit Nightclub tonight.  He should have won easily - he has 9 Body points, almost full fitness, 10 logic, 10 Creativity and high points everywhere else (except cleaning).  She has 5 body points and is on the verge of going below average in fitness.  She only has 5 or 6 logic points.  The fight didn't last all that long and the cow mascot won it.  Earlier, she'd beaten Erik Swain who also has more points and fitness than her, but I didn't see that one (I fell asleep and missed it!). 

Incidentally, do temporal things like energy and hunger affect the outcome?  I haven't seen it mentioned that they do, but if so it could explain why my Sim lost as he only had about 25% energy left when he started the fight.

J. M. Pescado:
Is the cow an experienced battle veteran? If you routinely assault the cow, it will gain lots of combat experience from all the fighting. In addition to skills having an effect, combat experience provides a percentile bonus to it, so that a veteran of many battles will outperform even somebody with considerably more body skill.

Since NPCs are basically immortal, the cow may remember generations of fighting. As an ancient warrior, he will thus outperform his body skill. Also, when the cow fights the cheerleader and mascot, he will gain battle experience from that, too. You probably won't notice the effect if only the cheerleaders and mascots fight the cow, because both the mascot/cheerleader and the cow will gain combat experience simultaneously, only victories are more valuable than defeats. Thus, the cow will continue to lose more and more to the cheerleaders and mascots, but will be able to defeat your own sims, who are not seasoned warriors. Perhaps your sims need to gain more actual combat experience before taking on tough, veteran warriors like the mighty cow.

reggikko:
Quote from: Motoki on 2005 September 28, 13:41:03

Well in my case they got into a fight outside and the ground was perfectly level. There was no junk outside either so I can't imagine what could have blocked her path. I guess it's just another quirk in the game. I'll have to see if it happens again or if installing car alarms help.


A car alarm completely prevents the burglar from stealing the car. I love the new "Furious at the burglar" state. But it seems they have removed the option to free the burglar.

Motoki:
Quote from: reggikko on 2005 October 01, 05:30:29

A car alarm completely prevents the burglar from stealing the car. I love the new "Furious at the burglar" state. But it seems they have removed the option to free the burglar.


I've noticed this too, so we now can't free the burglar, although even if they did they'd probably just kick his ass since they are furious at him, and since they get furious at him, they know him and are able to call him.

Cops, btw, have been unable to be interacted with since Uni, which I find annoying since there seems to be no legitimate way to meet them now. When I make them selectable via a cheat, it revealed that they seem to have a bazillion instances of leave the lot queued up indefinitely now. Prior to Uni, I had my sims meet several cops and even married one.

breyerii:
Quote from: J. M. Pescado on 2005 October 01, 05:13:17

Is the cow an experienced battle veteran? If you routinely assault the cow, it will gain lots of combat experience from all the fighting. In addition to skills having an effect, combat experience provides a percentile bonus to it, so that a veteran of many battles will outperform even somebody with considerably more body skill.

Since NPCs are basically immortal, the cow may remember generations of fighting. As an ancient warrior, he will thus outperform his body skill. Also, when the cow fights the cheerleader and mascot, he will gain battle experience from that, too. You probably won't notice the effect if only the cheerleaders and mascots fight the cow, because both the mascot/cheerleader and the cow will gain combat experience simultaneously, only victories are more valuable than defeats. Thus, the cow will continue to lose more and more to the cheerleaders and mascots, but will be able to defeat your own sims, who are not seasoned warriors. Perhaps your sims need to gain more actual combat experience before taking on tough, veteran warriors like the mighty cow.


Question: since being moved in erases all memory NPC's have, is their fighting experience removed as well?

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