Enemies Accumulate and Fight Club with Nightlife

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Ancient Sim:
Quote from: Motoki on 2005 September 28, 03:41:51

Enemies accumulate is okay to use with Nightlife according to Dr. Boris' list. Fight Club actually has an updated version for NL, you can get it here:

http://www.moreawesomethanyou.com/ffs/nl/hacks/



Thanks vm for the link, didn't realise anything had been updated yet.  Having read the RTFM (which I have just had a blinding flash as to what RTFM stands for ... duh, I can be so SLOW sometimes) ... where was I?  Oh yes, having read the ****ing manual (am I right?), I am wondering about a few things.

I have noticed that all the fights I've had downtown (and there have been quite a few) have been won by the Sim with the most body skill. best fitness and highest Active level.  Only when these have been very siimilar have there been different victors when there have been two fights (which there often are).with the higher Sim winning the first one.  Townies have never won a fight until today, when Komei Tellerman beat one of my Sims.  My Sim was on the border between fit & average (just into fit, but only just), whereas Komei is almost fully-fit.  He also has more body points than my Sim (5 compared to 3).  The reason for this is that I have been using the visitor enabled punchbag and assault courses (although not since Uni) and I think Komei has been taking advantage of them.  Komei is the first of the 'old' townies to have a fight, so all the others have started with the usual mid-range fitness.  Two old townies fought each other yesterday (Sandy Bruty & Melissa Fancey, presumably over some woman as they're both raving lesbians AND they fancy each other like crazy) and in both cases the winner was Sandy, who had the highest overall 'score' with the three things I mentioned.

I am therefore wondering whether the game is now taking body skill, fitness and maybe also Active points into account?  If so, what effect (if any) will the mod have on the in-game calculations?  I haven't seen many fights before NL, but I can definitely see a difference in them now.  They last a LOT longer, for a start. 

J. M. Pescado:
Lengthy fights is generally a sign that your combatants are evenly matched. The "Standard" fight rules basically just give you a 50/50 shot with basically zero correlation to what you see, making it kind of pointless to spectate the fight. The "modified" fight rules keep score, where your fight score is a running tally of who wins: Instead of a fight lasting an arbitrary random number of rounds, one combatant must gain an arbitrary number of victories. So now you can actually watch the progress of the fight: Generally, by the animations, it's clear who has the upper hand, and you can actually see his advantage grow as he wins more consecutive rounds, or the other combatant make a comeback. It's much more nail-biting and intense now. Previously, watching it was pointless since what you saw had no real correlation to the outcome, nor did Body skill have a significant effect on the outcome unless you had 10 and he had 0.

Brynne:
If I may go off on a tangent, here, I had an adult attack a child the other day. I have never seen that happen before this EP. It actually went on for a decent amount of time, (although the animations were a little screwy. The adult female was doing all the normal fighting moves while the child just stood still in the middle of the "cloud".) then the child had a dialogue box pop up that said something like "I can see you're not a sim to be trifled with, so I'll just stay out of your way." A little kid!I've seen teens and adults go at it- one of my teen boys is constantly beating up his mother (there's a hallmark card moment for ya). Is this new with NL?

Motoki:
Quote from: gynarchy on 2005 September 28, 04:08:01

I've had the burglar get away after getting his ass kicked by the cop too, but it was with just Uni. I attributed it to my Sim blocking the path to the door, which somehow interrupted the put-bad-guy-in-car sequence. The cop didn't come back to report to my Sim and he didn't receive a memory marker for it either so I just let it go.


Well in my case they got into a fight outside and the ground was perfectly level. There was no junk outside either so I can't imagine what could have blocked her path. I guess it's just another quirk in the game. I'll have to see if it happens again or if installing car alarms help.

J. M. Pescado:
Quote from: Brynne on 2005 September 28, 11:52:39

If I may go off on a tangent, here, I had an adult attack a child the other day. I have never seen that happen before this EP. It actually went on for a decent amount of time, (although the animations were a little screwy. The adult female was doing all the normal fighting moves while the child just stood still in the middle of the "cloud".) then the child had a dialogue box pop up that said something like "I can see you're not a sim to be trifled with, so I'll just stay out of your way." A little kid!I've seen teens and adults go at it- one of my teen boys is constantly beating up his mother (there's a hallmark card moment for ya). Is this new with NL?
Sounds like there's more cases that have to be accounted for in The Fight Club now.

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