Enemies Accumulate and Fight Club with Nightlife

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Motoki:
Is it a good idea to use these with Nightlife? Quite frankly, since Nightlife I now have more than my share of fights and enemies already. I'm not even sure what enemies accumulate does exactly since Rennie nuked the threads at VS and there's no thread on it here. The rtfm is basically just like 'Thank you Draxila, can cause halatosis' etc.  :P

And wasn't fight club the one that made fights an infinite loop until you cancel it? I don't recall if it will do this for townies since I didn't really have lots of townie fights pre-NL, but if it does that could be a problem.

Ruann:
Fightclub made fights do more than just a Body check.  It's not an infinite loop, but it may take a while.  Of course, a normal fight can as well.

Brynne:
I thought fight club made them build fighting skill or something, and make them more likely to win the more fights they had. Maybe that was just a dream I had. I'm terribly sorry for that first awkward sentence.

J. M. Pescado:
Quote from: Motoki on 2005 September 26, 21:01:19

Is it a good idea to use these with Nightlife? Quite frankly, since Nightlife I now have more than my share of fights and enemies already. I'm not even sure what enemies accumulate does exactly since Rennie nuked the threads at VS and there's no thread on it here. The rtfm is basically just like 'Thank you Draxila, can cause halatosis' etc.  :P
It alters relationship decay slightly, making it so enemies will accumulate rather than disappear if you don't see each other for a bit, and moves relationship decay to a more sane hour instead of "we all hate you now". Also adds a slight offset to relationship loss so it's not an immediate mass scramble at the decay hour to get things patched before they all hate you now, and generally makes it less hectic and messy (although it doesn't really make things easier!).

Quote

And wasn't fight club the one that made fights an infinite loop until you cancel it? I don't recall if it will do this for townies since I didn't really have lots of townie fights pre-NL, but if it does that could be a problem.

Fights aren't infinite, but instead of the results of a fight being ignored, so you could see a sim winning the entire fight and then suddenly lose for no obvious reason, the fight rules are changed so that a certain number of randomly determined victories must be achieved in rounds. How it works is that every round, you will see the fight loop play, and whichever sim appears to be winning will gain an increasing advantage in the next round. The advantage will accumulate until the requisite number of victories is achieved, or the losing sim manages to make a comeback, which resets the advantage back to 0. The victor in a fight is the sim which achieves a certain preset number of victories over and above that of his opponent. So if the randomly determined count is 5, then the winning sim must win 5 rounds more than the loser.

If the sims are evenly matched, it will be bloody and long, but the advantage shift will tend to bring things to a closer sooner than pure randomwalk. Grouchy sims will enjoy fighting, though. Fighting is fun for them.

Mister Roboto:
I've had townies fight in Night clubs before... out to eat... the park, dorms etc.  I do have the fight club mod in place, and they go on for quite awhile, but if you try to interact with them, they'll stop fightnig and a victor will be determined.

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