Moving in Townies

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mk:
I've done a quick search, but couldn't find anything obvious so apologies if the answer is here somewhere already.

I'm looking for a mod, or method, by which I can reduce the following:

The amount of simoleans brought in to a family when a townie moves in.  A new sim that is not very rich, but progressing quite well can have the gameplay ruined if they then marry a townie who brings 20k with them (my opinion anyway).  I'd like to seriously reduce the maximum possible amount.

The townies inventory can have another 10k worth of items in it.  I'd prefer a few items but as I doubt what's in there can be limited empty would be fine.

A realistic job level and skill set.  Having a townie move in one or two levels from the top of the a career is again not much fun.  My usual approach on that one is to get them a different job.

If anyone can help with any of these it would be appreciated.

Assmitten:
I don't know about the job thing. I seriously doubt that the "harderjobs" hack changes the townies in any way.

But there's a pretty simple workaround for the too much money thing--you could always use the family funds cheat. In case you've never used it, you type "familyfunds Newbie 1000" (no quotes, and with your family's name, and the amount you want them to end up with) into the cheat box. You could watch the amount of money your sim has before move in and adjust accordingly. Not exactly a hack, but pretty simple, IMO. And I think you can send inventory items to the little trash bin in the inventory and completely lose the value--they're just gone.

mk:
Thanks for the tip regarding the cheat code.  I didn't actually know that one  :)  I'd be happy with a maximum of half of what they can bring now, ie 10k.  It's my understanding that the normal maximum is 20k simoleans.  I'll have to pay attention to the family funds before and after then adjust accordingly.

I'll also try deleting the inventory contents if there's anything there that I feel is excessive.  It's when I find items like DJ booths, karaoke machines, and a plasma tv that I dislike.

Harder jobs doesn't have any effect on townies at least in my game.  I could edit them all in SimPE, but I think that would be a little excessive.  At the moment I try to take a look at their aspiration then upgrade them to a Uni sim using the lot debugger with a major that seems appropriate to them then set their skill set to match the chosen major using the sim modder.  Finding them a new job is then the last step.  It may seem a little over the top, but it's just the way I like to play it.   

J. M. Pescado:
Quote from: Assmitten on 2007 March 16, 18:44:30

And I think you can send inventory items to the little trash bin in the inventory and completely lose the value--they're just gone.
Trashed inventory objects are sold. You receive the cash back for trashing them, if they had any value. Some don't.

Marhis:
If you don't want to get the money for items in inventory, drop them on the ground and then put on them a FFS nuker: they will be burninated with no refund.

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