Authorized Personnel Only Security System v5.0

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J. M. Pescado:
Your APO is outdated. Update.

dragoness:
At the risk of necromancy, I have a question...

Is the option to Set Route Blocks supposed to stop macrotastics from attempting to send sims into a room they're denied access to? if not, any chance of making it so?

I'm trying to build an "apartment building" for playing various single-n-poor sims who would otherwise waste space in a house all their own, but I would reallyreally like it if they'd stay out of their neighbors' apartments! This successfully stops them from trying to autonomously watch their neighbor's tv... it *seems* to stop them from putting their freshly-delivered groceries into the neighbor's fridge, but they'll stop at the door and complain first. But if macrotastics decides that, for example, the neighbor's easel is the best place to skillinate, or the neighbor's toilet needs to be peed in? The sim will freeze at the door, while the macro icon flashes in queue at ridiculous speeds.

I suppose I can confine the skillinating items to their apartments only, rather than the common rooms, so that skillinator won't send them to the wrong apartment to pee. Or maybe put a bathroom in the common area. (Which I suppose I should do anyway.) But I just wanted to make sure this wasn't already fixable through this hack and I'm just too sucky to find it.

J. M. Pescado:
Route block checking would be extremely computationally expensive and lag the hell out of the system. "Apartments" are simply not a supported configuration in the game.

Zazazu:
Quote from: MoonDragoness on 2007 April 30, 18:55:27

At the risk of necromancy, I have a question...

Is the option to Set Route Blocks supposed to stop macrotastics from attempting to send sims into a room they're denied access to? if not, any chance of making it so?

I'm trying to build an "apartment building" for playing various single-n-poor sims who would otherwise waste space in a house all their own, but I would reallyreally like it if they'd stay out of their neighbors' apartments! This successfully stops them from trying to autonomously watch their neighbor's tv... it *seems* to stop them from putting their freshly-delivered groceries into the neighbor's fridge, but they'll stop at the door and complain first. But if macrotastics decides that, for example, the neighbor's easel is the best place to skillinate, or the neighbor's toilet needs to be peed in? The sim will freeze at the door, while the macro icon flashes in queue at ridiculous speeds.

I suppose I can confine the skillinating items to their apartments only, rather than the common rooms, so that skillinator won't send them to the wrong apartment to pee. Or maybe put a bathroom in the common area. (Which I suppose I should do anyway.) But I just wanted to make sure this wasn't already fixable through this hack and I'm just too sucky to find it.

Use "Myne" Doors. Get lesswhiny. Problem solved.

I ran apartments all the time before the whining-reducer and it's not that bad...some with common areas and some without. You just keep the doors locked, which any self-respecting person does in an apartment building.

kuronue:
Quote from: Zazazu on 2007 May 01, 20:27:38

Use "Myne" Doors. Get lesswhiny. Problem solved.


the Myne doors prevent the skillinator from seeing the skilling objects, I presume?

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