Authorized Personnel Only Security System v5.0
J. M. Pescado:
Updated for Seasons. Electric Death option now deprecated and removed due to inadvisability of mass killing sims in an active neighborhood and conflicts with unrelated Seasons-related subjects.
authorizedpersonnelonly.zip
FWS "Authorized Personnel Only" v5.0 for TS2p0 - TS2Seasons
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Special Thanks To:
Quaxi, for writing SimPE
Congratulations to: Draklixa!
In Memoriam: Dizzy
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory. Buy it from Misc
Electronics and plant it upon a wall.
This object can be bought and placed in any room, inside or outside, upon a
wall. Once in the game, you can set its security preferences by programming the
allow, deny, and override settings for various classes of people.
I. DENY/PERMIT/LOCKDOWN SETTINGS
1. VISITORS
All visiting, non-NPC, non-resident sims are denied. If on a community,
this affects all of the naturally occurring wandering visitors, but not
the Sims you control (or invited - seperate Maxis bug).
2. HOSTILES
This category includes all malicious NPCs: A social worker coming to steal
your children, and the burglar are all hostiles. Note that a
burglar is reclassified to EMERGENCY if he has been arrested, and to
SERVICES if he is coming to purchase the virus (although we do not know
how this can happen normally). All NPCs which are invited by phone are
considered visitors for the duration of that visit. Some Social Workers
can walk through walls and are not affected as a result.
3. DISRUPTIVE
This category consists of hired workers that perform disruptive
activities if allowed to wander too freely around the base. This
category currently includes only the Nanny and Evil Mascot.
4. TOURISTS
This category consists of NPCs who are touring the base and can become
stuck on certain types of objects if allowed to wander into them. Members
of this class include the Headmaster and the Boss(disabled scenario), as
well as all the non-service-related University NPCs like the Cheerleader,
Professors, and Mascot(Llama).
5. SERVICE
This category consists of NPCs that are hired to perform services on the
base. Members of this class include the Gardener, Repairman, Maid,
Pizza, Newspaper, and Grocery Deliverypersons, Bartender, Postal Worker,
Social Worker (when delivering an adopted child), Burglar(when purchasing
the virus), the Cashier, and the Chinese Deliverator.
6. EMERGENCY
This category consists of emergency personnel: Firefighters, Police
Officers, the Burglar(when arrested), and the Exterminator.
7. MISCELLANEOUS
This category consists of NPCs not otherwise recognized presently.
No members are currently classified as such as of this edition. Any
custom NPCs created in other hacks, or NPCs added in expansion packs
not supported, may be classified in this category.
8. AUTONOMOUS
This category consists of resident controllable sims that are not
performing a user-priority interaction or greater. Also includes, or
perhaps *specifically* includes, Sims trying to puke.
9. BABIES
This category includes all babies and toddlers. While babies are not
normally mobile, should a baby somehow acquire the ability to move while
still being classified as a baby, it will be prevented from entering.
Toddlers will be unable to pass through this setting.
A. CHILDREN
This category includes all Sims of the "Child" age stage.
B. TEENS.
This category includes all Sims of the "Teen" age stage.
C. ADULTS:
This category includes all Sims of the Adult and Elder age stages.
D. PASS-THROUGH: (unreliable)
This category includes everyone, regardless of anything else, who is
routing to a destination that is not within the room itself. It is not
applicable in Lockdown Mode. Anyone who is attempting to navigate to a
point or object not within the room itself will be denied access to
enter this room. Set this on your bathroom if your sims insist on trying
to route through the bathroom, then being unable to pass through because
somebody's legs are in the way: The room will then be rendered invalid
for pass-through routing and sims will always go around unless they are
attempting to go into the room itself.
E. EVERYONE:
Everyone not classified as UNTOUCHABLE is a member of this category. If
this setting is set, nobody may pass through this door when the lock is
engaged, and everyone will be denied access.
F. EMPLOYEES:
OFB Owned Business Employees. Anyone employed at the current business,
including the owner if the lot is being visited by a third party.
10. ANIMALS:
Pets and other sim-animals. Does not include object-based animals.
11. UNTOUCHABLE:
This category includes the Social Bunny, Therapist, Ghosts, the Repo Man,
and the Grim Reaper. This category is always able to pass through due to
their non-corporeal, imaginary, or unstoppable/game-critical nature.
In all cases, the most restrictive setting applies: A Maid is classified as
"SERVICE", "ADULTS", and "EVERYONE", for instance. DENY disallows that class
of people from passing through locked doors. PERMIT removes a previously set
DENY. LOCKDOWN sets DENY on the entire base, even in rooms without a panel.
A HOSTILE deny lockdown is automatically triggered, as well as the intruder
alert, if a hostile burglar is detected.
II. LOCK/UNLOCK ROOM/ALL
This command engages or disengages the door locking for the room, or all
configured rooms. Unless the room is locked, people who are set for DENY
will still be able to pass through the doors.
III. ADD/CLEAR OVERRIDE
This command adds a specific Sim present on the lot to the OVERRIDE list,
or removes a previously set OVERRIDE. Sims set for OVERRIDE may pass
through all doors locked by this system on the lot regardless of permission
settings.
IV. SOUND ALARM
Activates or deactivates the alarm. All sims present in a room with a panel
will be awakened by the alarm. Lockdown will not auto-change when the alarm
has been sounded. A HOSTILE deny lockdown is automatically triggered, as
well as the intruder alert, if a hostile burglar is detected.
COMPATIBILITY:
Compatible with all FFS hacks. Should function with all versions of TS2, but
only tested on TS2OFBp1 - TS2Seasons.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
NOTE:
As of v5.0, due to the issues involving other hacks and the general
inadvisability of using it, the Electric Death option has been removed. There
are plenty of ways to kill your sims now without this.
dizzy:
So, which category would the Garden Club (familyId = 0x7FF6) be?
J. M. Pescado:
Quote from: dizzy on 2007 March 14, 18:37:19
So, which category would the Garden Club (familyId = 0x7FF6) be?
The Garden Clubber would probably be a Visitor, unless he shows up as an NPC.
Shivani:
Mightily confused. There's a bedroom with two single beds, a sleep clock, and an APO. I put the APO in to prevent the damn cats from sleeping on the beds and forcing a sprog to pass out on the floor or kip on a couch.
The APO was set to Deny->Everyone, Override->2 Teen Sims (that use that as their bedroom), and Locked.
My question is, since I'm just not getting it... should the APO be making the room invisible for anyone not permitted? Like, adult father-type sim won't ever want to autonomously make the beds in there since he isn't allowed? (Which, of course, he's been doing, but can't make it through the door.)
Or is this simply denying them when they get to the door? Adding Deny->Autonomous didn't make a difference, so I'm assuming at the moment that it's just a plain yet fancy lock, and not something like the Myne doors where they vanished the room contents to prevent envy?
J. M. Pescado:
try shift-clicking and pushing "Set Route Blocking". That's the experimental option to attempt to make the room invisible to people not allowed.
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