SS Hack Seasons Repost

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J. M. Pescado:
So here it is as a Seasons repost (although it's supposed to be compatible with versions down to NL), including a patch for the completely useless SS heat/cold warning and sudden-death abduction. By default, you get a warning once every 5 hours if a kid exceeds 50 heat or cold. However, this is useless, since the warning itself does nothing, and the SS shows up instantly when you pass -95, which can essentially happen as "sudden death". Imagine a sport where you're told the game will last 2 hours, only at some random point halfway through the match, the referees put the game into sudden death mode and the next person to score is automatically declared the winner. Only nobody is notified of this until it is triggered. That's how it works now. Naturally, this is not awesome. So here it is, working awesomely.


sshack.zip

Realistic Social Worker Hack (v1b) for TS2NL v1.0p1 - TS2Seasons
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
This hack makes the Social Worker behave more reasonably. The Social Worker
will only be summoned for child abandonment if a child-aged sim is left
unattended for extended period of time, such as if all adults are very dead,
or if the unattended sim is a toddler and therefore should not realistically
be left home alone at all. The bizarre metric of "child-hours" has been
eliminated.

The social worker will not be summoned for a child receiving bad grades unless
the number of bad children outnumbers the number of passing children: No more
adopted bad child causing all your good children to be taken away because he
came with a failing grade from when he was taken away before.

The Social Worker will continue to be summoned if you intentionally abuse your
children by starving or neglecting them, so you can still get kids taken away
to fill the adoption pool if you want.

Parents will also no longer be physically prevented from going to work if
children are present on the lot. No more having to miss work because the stupid
nanny refused to show up until 15 minutes afterwards.

Heat/Cold failure and warnings no longer random and useless.

COMPATIBILITY:
This hack is compatible with all FFS hacks. Tested for TS2PETsp0.
Not compatible with other social worker modifications.
Not for use with the original game.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

ThyGuy:
Oh my god.... BAAAAH! BAAAH! BAAAAH! BAAAAH!

I always hated how the social workers works. I remember being left alone at home for sometimes up to three hours when I was nine, and I was a very stupid child. I managed not to catch myself on fire.

IAmTheRad:
Bye-bye paladin's "fix".
Hello Pescado's fix.

PlayLives:
If I have a child with a 'D' but the others has A's and C's, then the social worker shouldn't come right?
I'm getting pop ups saying the child isn't doing well in school and could be taken away. So are these just
mere threats?
(this is with the old ss hack, haven't tried this shiny yet)

jenflower:
Quote from: PlayLives on 2007 March 14, 17:44:50

If I have a child with a 'D' but the others has A's and C's, then the social worker shouldn't come right?
I'm getting pop ups saying the child isn't doing well in school and could be taken away. So are these just
mere threats?
(this is with the old ss hack, haven't tried this shiny yet)



Yep - the message is an empty threat. .
I've played with the old version since it first came out and even if it gives you the warning, as long as the number of passing children outnumber the failing children, she will not come.

It's nice to see the sshack with its own thread.
The original Social Worker code was so silly - the fact that she comes and takes all the kids when only one was failing was incredibly frustrating. 

And, I'm happy that I don't have to worry about whether I need to choose Paladin's hack or Pescado's anymore in regards to the freezing/overheating problem.  :)   
I like to keep the the number of "awesome mods" higher than the number of "non-awesome mods" in my downloads folder.

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