My Wish List for a Sims File Utility

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Ambular:
Well, since it seems to be fashionable of late to either complain about the existing Sims file management programs or work on making new ones, I thought I'd throw my personal wish list into the mix.

I would love a single utility that would allow me to:

- Sort files by type like Clean Installer does
- View both item thumbnails and textures
- Easily extract .package files from sims2packs
- View mesh shapes
- Move files to new folders, including deep-level subfolders, without having to click through a directory tree that starts all the way at MyDocuments
- Batch compress the textures of every .package in a folder
- Update an entire class of items (for example, living chairs) in a folder for Pets compatibility at once
- View and change item categories, prices and wants satisfy data
- Accurately identify meshes without textures and vice versa
- Create object recolors

Impossible, you say?  Well...probably.  But if anybody ever comes up with something like it, I will bow down before them as a Mod God forever.  XD

Marhis:
And possibly with a neighborhood/characters editor, even indipendent by the rest (don't know if it's possible).

And please, please....PLEASE, written in C, C++, java, phyton, basic, pascal, whatever language except C#, so it may be converted on platforms other than Win.

Ambular:
Quote from: Marhis on 2007 March 12, 05:29:20

And possibly with a neighborhood/characters editor, even indipendent by the rest (don't know if it's possible).

And please, please....PLEASE, written in C, C++, java, phyton, basic, pascal, whatever language except C#, so it may be converted on platforms other than Win.


A neighborhood/character editor would also be spiffy, but if you try to cram too much into one utility you're going right back to SimPE.  I'd like to see a few standalone programs that cover all aspects of *one* part of the game at a time.

gjam:
Quote from: AmberDiceless on 2007 March 12, 05:32:15

A neighborhood/character editor would also be spiffy, but if you try to cram too much into one utility you're going right back to SimPE.  I'd like to see a few standalone programs that cover all aspects of *one* part of the game at a time.


That's exactly what we need.   

Theo:
I think SimPe could be broken down to at least three separate programs: one for basic package editing, where you could have at most the object creation plugin and the BHAV editor.

Another part would be responsible for package management, currently done by the "Scan Folders" tool.

And finally the neighborhood and sim editor, which would be a large program in itself, as it would be responsible for most things that require modifications to both the neighborhood and sim character packages (I'm thinking in sim surgery here, but I'm sure there are other procedures that involve modifications in both packages).

Do you think there should be another way of organizing these features? I'm asking this because I have been brewing the same idea for some time, and I first thought of putting aside the N&S editing in a separate program, so maybe you guys can give some different ideas to organize this mess ;)

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