Stack object's neighbor ID

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Inge:
Um.. anyone know *which* of the various numbers is the neighbor ID?  In SimPE I can see for each sim: an instance number, a number on their character file, and a GUID.   I don't suppose it's the GUID cos the data fields that hold neighbor ID are not wide enough.

Marhis:
According to what I've seen, the nID seems to be the instance number.

How I did the check: take a married couple, then spawn tombstone of L&D, click on each sim and choose "show parent and sibling relationships": the text message reports the relationship and the nID, and that is corresponding to the instance number.

Inge:
Thanks very much :)

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