Sims freezing in custom CAS
Ambular:
Quote from: V on 2007 March 13, 00:13:57
Does anyone know if there is any way to force an error in the default CAS lot? There doesn't seem to be anything to click on.
The way I did it was to put the lot debugger on the lot, save, move a sim in, use the sim to click, force errors and delete all the controllers, save, move the Sim out.
Tamha:
Doesn't that usually remove all the objects from a lot? If it works fine that way, that's great, if it doesn't the other option would be to make the sim into a custom townie with the teleporter shrub (or something like it).
Ambular:
Quote from: Tamha on 2007 March 13, 00:29:07
Doesn't that usually remove all the objects from a lot? If it works fine that way, that's great, if it doesn't the other option would be to make the sim into a custom townie with the teleporter shrub (or something like it).
*Thinks* No, I think I remember how I got around it. I moved her in, deleted the controllers, packaged the lot, and used Clean Installer to install it without the Sim.
cassblonde:
A friend of mine also had the freezing problem with her custom CAS. This is what she found out: Your custom CAS will work fine if you create it in Pets, the issue only exists with customs CASs created in Seasons. So if you make it in Pets and then install Seasons, you're fine :)
Of course this may not be useful at all, she can do it fine because she has more than one computer with the Sims2 on it.
*sighs* Well the information may be useful to ~someone~ ... *wanders back to lurkdom*
Ambular:
Quote from: cassblonde on 2007 March 13, 09:49:29
A friend of mine also had the freezing problem with her custom CAS. This is what she found out: Your custom CAS will work fine if you create it in Pets, the issue only exists with customs CASs created in Seasons. So if you make it in Pets and then install Seasons, you're fine :)
Of course this may not be useful at all, she can do it fine because she has more than one computer with the Sims2 on it.
*sighs* Well the information may be useful to ~someone~ ... *wanders back to lurkdom*
It does work just fine made in Pets, except when a stray comes in and starts trashing on stuff and makes the Sim creation sequence go wonky. Apparently when you cancel out of making a Sim, you will be returned to the Family Room if there is any other Sim in there, even an uninvited stray. I had this happen and watched the mutt tear my armchair apart in creepy fast-forward motion a while back. Also had a werewolf come peer through the door with his glowing eyes as I made another Sim.
I checked the neighborhood files after using my custom Pets-made CAS for a while, and I couldn't find any sign of junk data, so these things may amount to just nuisances (the chair was fine next time I loaded CAS up.) Still, it'd be better to eliminate the issue altogether. I need to go back and re-delete all those controllers and save it properly...except I've installed Seasons since...maybe I'll wait and put up with the strays a while longer, till someone more awesome than me has it all figured out.
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