tunnel vision parenting
slurpeefiend:
Quote from: J. M. Pescado on 2007 March 09, 21:22:03
Well, the quality of a "lopsided" attribute is often a matter of opinion in many cases, but encouraging is intended to work in this way. It's pretty hard to encourage someone to do one thing when you yourself insist on doing the wrong thing!
By "lopsided" I mean personalities that are going to lead to behavior that will annoy me if I don't control their every move, and even then require some cheats to override other obnoxious stuff. Maybe it would be easier to randomize all baby personalities as a matter of policy from now on, since in my real family none of us four child bear any personality resemblance to either of our parents or to each other. Realism, and all that crap.
rohina:
I do tend to want to make all sims uber-active and uber-neat (except emailers, when I had my gutful of slobs), and to encourage them not to be too mean, and not so playful that they can't meditate... but then all their personalities start to get more and more similar.
J. M. Pescado:
I tend to lean towards the uber-active as well, because there's really no drawback to it. Not to mention the inability to actually get anywhere is enough to inspire homicidal rage. The other personality traits I'm indifferent to, as they're largely zero-sum. Except niceness. I like my sims to be MEAN! MEAN, I tell you!
V:
If for some reason that hack doesn't work out for you, you should know that older siblings can encourage younger ones also. And they can continue to encourage their younger siblings pretty much forever, I think.
If you don't mind cheating "just a little" then you could create a CAS teen with the "right" attributes and force him or her into your family in any variety of less than perfectly honest ways. You could also create a CAS aunt or uncle or grandparent, for that matter.
rohina:
CAS grandparents always seem to pop their clogs so quickly. You need to make a really happy one and keep him/her topped up with elixir.
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