tunnel vision parenting

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slurpeefiend:
Is there a way to activate all of the "encourage" options so that sim parents can undo some of the severely lopsided personalities of their children, rather than being limited to encouraging only those attributes they as parents possess?  I like cheating as little as possible and don't want to resorting to an outright cheat like the InSimenator to do this.

rohina:
Grandparents are your friends? I mean, unless you want to change personality points with boolprop (definitely cheaty), try looking around at other family members. Grandparents can encourage kids who come over for a visit.

slurpeefiend:
Quote from: rohina on 2007 March 08, 16:58:28

Grandparents are your friends? I mean, unless you want to change personality points with boolprop (definitely cheaty), try looking around at other family members. Grandparents can encourage kids who come over for a visit.

For various reasons I've never been able to keep a neighborhood around long enough to actually produce some grandparents (i'm still working on trying to graduate my first batch of students from college for the fourth time now).  I hope one day to be able to create a modified mirror that will allow sims to encourage themselves into a new personality, but until then I'm looking for alternative ways to balance them out.

Gwill:
Aunts and uncles also have encouraging power.

slurpeefiend:
Quote from: Gwill on 2007 March 09, 09:14:12

Aunts and uncles also have encouraging power.

None of those either... same reason as above.

My approach to sims has always been to start a neighborhood, nuke its inhabitants, and build a bunch of my own sims.  After a few test neighborhoods I started one that was supposed to be my one and only neighborhood that I had absolute control over.  The whole neighborhood was wiped out in a freak accident.  I tried again, but this time I overpopulated my neighborhood and set it aside for a while.  I'm trying two new experiments in sims.  The first a neighborhood with all default characters and their babies, and only one playable family and their descendants (usually only one baby allowed per family, unless twins change that, then one lives a childless life).  The second is a neighborhood free of the crappy default characters, four families each allowed only two children per generation (none of this "multiply and replenish the hood" philosophy that clogged my old neighborhood).

Bottom line, I've never developed a neighborhood enough to have these kinds of relationships.  This is why I don't run for mayor in real life... all of my towns either blow up, burn to the ground, or are swept clean of life in an undesirable way.

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