Can I fix this?

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Cyberdodo:
Magicmoon, your understanding of GUIDs is correct. But changing this item's GUID won't solve anything, because that's not the problem. It's the meshes that are conflicting, not the whole item. I posted in that thread shortly after his 3/7 "fix" to try to talk some sense into him. Don't know if he got it.

As I posted above, I've been working on fixing his old coke machine. I'm pretty sure that, despite his good idea and his effort, he knows even less about object editing than I do, but refuses to accept the possibility that he can improve his work.

Assuming he's repeated his old mistakes in his new vending machine (likely), then the problem with clean bots not recognizing the cans is because his cans are cloned from potions, not juice or instant meals. My solution was to make the machine spawn a juice instead, rather than fuss with all the coke can's problems.

On the subject of Autonomy, the 'Autonomy' setting for the pie menu is in hexadecimal, not decimal. And no, the value doesn't need to be a multiple of 8. The value 64 forces non-autonomy, while a value 32 or below allows autonomous use. For values between 32 and 64, I don't know what would happen. Maybe autonomous only during need despiration?
Also, for a sim to use an item autonomously, it has to advertise that it satisfies one or more needs. In the current version of SimPE,  there's 2 places where Motives can be set, but I don't know which one produces advertising. In the Pie Menu Functions editor, there's a tab for Motives, where I had put a value of 4 for Hunger.  The other place is in the Object Data editor, under the Raw Data tab. There too I put a value of 4 for 'ratingHunger'.

I haven't dealt yet with the coffee table obsession. That's next on my agenda. I did see a custom BHAV for putting down the can, which is undoubtedly the culprit.

Anyway, once I've at least tried to tackle the coffee table obsession, I'm willing to share  :)

Magicmoon:
Quote from: Cyberdodo on 2007 March 10, 16:59:52

On the subject of Autonomy, the 'Autonomy' setting for the pie menu is in hexadecimal, not decimal. And no, the value doesn't need to be a multiple of 8. The value 64 forces non-autonomy, while a value 32 or below allows autonomous use. For values between 32 and 64, I don't know what would happen. Maybe autonomous only during need despiration?


Just to clarify, the number 32 to 64 ARE the hexidecimal numbers, actually representing 50-100 decimal. Is that correct?

I'm going to dive back in and try again, although I'll never be able to do something cool like getting it to spawn a juice can. So far I've only changed the motives on one item, with specific directions from Two Jeffs. The item was already autonomous. I just tweaked the advertising. But I did it right! So just like a baby who has taken a first step, I'm ready to take a second one. But since most fall down at this point, I'm seeking a little something to hold on to.

Thanks for helping. I'm not at all interested in making objects, but I would like to learn to fix a few items that would be nice objects if their autonomy and advertising stats were tweaked. I notice most people make their objects either non-autonomous, or make it where it becomes an obsession, as JMP noted. Just looking for middle ground.

Scratch:
If i knew it was going to be this easy to fix some of the flaws I would have done it months ago.....  >:(

I'm not saying it's working just as i want.... but a lot closer...

This is what i've done so far...

Open the vending machine package and then go to "object Data", when you're there, go down the list of data and you'll see fun is at 4... I changed that to 0 and then changed hunger to 4. It actually does say "+Hunger" in the catalogue now.

Then go to the pie menu and check "visitors" on each of the objects and also uncheck "Demo Child". I also changed the attenuation to moderate.Go to the motives tab, for each object, and change Fun from 0028 to 0000 and hunger from 0000 to 0028, same column, and if i understand the help correctly then autonomous needs to just be at 32.

If i'm reading SimPe correctly then the chips, cookies, energy drink, and coke were cloned from "espresso cups"... can this be changed to "instant meal" so the simmies will dispose instead of wash?

Maybe some people didn't like my ignorant and obnoxious way of bringing the probs to the creators attention, but heaping on thank you's wasn't getting the little dorks attention either..

thanks for pointing me in the right direction Marhis and thanks to Cyberdodo for the support and info....

Magicmoon:
What is attenuation for? Demo child?

Is it OK to also check child while checking visitors? I know the animation may be a little off because of the child's size, but as long as it doesn't crash, I'm Ok with that.

While I'm changing fun to hunger, do you think it is OK to add Energy motive? I can't remember if the Coke gives energy, but I'd rather have them go for an Energy drink than an expresso when on a comm lot. It's much quicker.

Did you have a chance to test your new version to see if visitors actually use it and whether the visitor or the playable is footing the bill?

Scratch:
I'm going by the help and what i've seen so far...

Attenuation is how close a sim should be to want to use an object... i figured moderate would be about 1/2 a lot away... it's probably got more to do with squares away though.

Demo Child. The help says it shouldn't be checked.... sounds good to me...

I just checked visitor on each object... i think there are 6 or 7.. The childs are different heights, so, I think that's why the creator made separate ones for the childs..

The energy thing i think is built into the objects themselves not the vending machine... I haven't checked that out yet..

I did test mine and visitors use it and they aren't obsesive about it... but yeah the playable pays for everybody.. there's probably somewhere to change the price to 1 or 0...

I deleted the spam strings in... um... ? prim strings? ... don't remeber at the moment and i'm playing so i can't look at it...

How do i turn off the spam box that comes up??

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