Recategorizing Clothing for Outerwear (the "hard" way)

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LilAbner:
Quote from: AmberDiceless on 2007 March 09, 00:48:16

Quote from: King Corky on 2007 March 07, 15:31:56


Product determines what game it's from.
1 = Base game
2 = University
3 = Nightlife
4 = OFB
5 = FFS
6 = GLS
7 = Pets
8 = Seasons
0 = Custom content

Creator is the creator. 00000000-0000-0000-0000-000000000000 is essentially Maxis' creator id. If you set the creator to zeros, then identify a product number besides 0, the game will see that clothing/hair/accessory as native. I edited all my Maxis items like that so that they show up without the star and with any applicable EP.



Okay, so if you take custom content and ID it as Maxis, will randomly generated Sims then use that content like they will colorbinned custom hair?


So am I doing something wrong? I've changed both the creator and the product number on most of my clothes. They do show up without the asterisk and so on. But my randomly generated Sims still use only the original clothes. Am I missing something?

jrd:
Lil: Got Pets or Seasons? Pretty sure the method only works for the latest expansions.
Custom content edited this way does show up on townies for me (easily tried by using a mod to hide all Maxis outfits, and rolling up some townies).

LilAbner:
I've got all of the expansions, and it still doesn't work for me. But maybe I should try to hide the maxis clothes and see what happens. Don't really like most of maxis clothes anyway...

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