Recategorizing Clothing for Outerwear (the "hard" way)
polonius:
Okay, so my medieval simmies look a bit odd frolicking in the snow in parkas and ski jackets lol. I want to tweak some of my CC to show up as outerwear AND everyday. Since SimPE's Folder Scanner doesn't have the Outerwear option on its clothing editor (and yes, idiot me opened the file scanner and waited 30 minutes to realize this), I had the bright idea of looking at the skins.package that came with Seasons to see what the category string is. Eek... don't know what all those properties are OR why some are different on different outerwear skins. Soooo... before I cause a BFBVFS by making my sims' outfits go 'splodey, I thought I would ask here.
What is the category string for enabling a skin as outerwear and also keeping it as everyday? Are there other values under Property Set (or anywhere, actually) that I need to edit as well? I know SOMEBODY has the answer, because both simsbaby here and fanseelamb over at MTS2 have released fixed versions of Maxis clothes. I tried looking at those files as well as Skins.package, but alas - I am not awesome enough to figure out what I'm looking at. :-\
Help appreciated.
polonius:
Excellent, thanks! That makes me feel smart, too - That was my guess after looking at the Maxis outerwear skins. ;D All those other values in the property set scared me though lol. I wanted to ask people that know what they're doing before borking anything.
Has anyone written out and posted an explanation of all the strings? I am interested in knowing what they do, even if I'm not going to attempt to mod them. What can I say but that I'm a Knowledge Sim at heart lol.
Berg:
Extremely helpful! I'll Ctrl+C this for future referense, thanks a lot!
Sisaly:
I know I'm probably stating the obvious. But can't you just take the outfits you want to be Outwear and export that file out of BS and then back in and change the category to Outerwear?? I've done it and it seems to work fine. This is going on the 'fact' that there is no value to the 'warmth' of Outerwear...according to jfade, I believe. So why all the crazy numbers and SimPE????
Just delete the Clone Everyday ones after Exporting. It seems much more simple.
Just my two pence.
polonius:
@Corky: Wow. That's definitely a start to answering my curiosity, thanks! I shall have to peruse this more carefully when I didn't just get home from work at 1 AM and am needing sleep. *Ctrl-C*
@Sisaly: See, that would work, but it requires bringing up BS, which takes forever and a day on my computer. And all that file creation and deletion... I'd much rather just change a few digits of code and be done with the whole thing. Fewer overall keystrokes required ;D - right, so I'm a lazy Knowledge Sim.
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