Seasons objects.package and Seasons EP

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dizzy:
Is it really that different? I would expect some of it to be a little different, but surely the BHAVs and BCONs and such are all the same?

If so, you can copy it off the install disc (disc 1 if it's US) from the compressed.zip file.

amjoie:
The Mac game seems to be a different animal, just from playing it. Some things don't work the same. I think the porting is a bit more complex than meets the eye.

What might be more useful is for someone to send her the PC package from an expansion pack she already has on the Mac. Then she can compare those two packages and see how much difference there really is from Mac to PC. If they are nearly the same, it might help to have the PC Seasons package. Just a thought ....

Simsbaby:
Umm.... They really aren't that different. If you were to say, have the mac versions of TS2 and Pets, you can install Uni, NL, and OFB off of windows disks. They work just like the mac versions.  :) All I think they really mess with is changing stuff from one OS to another.  :P

amjoie:
Well, I tried installing PC expansion versions of the game over a Mac base game, and it didn't work for me. It refused to install. (Shrug)

Marhis:
There's no difference (almost apparently) between package files, BHAV and stuff. Some differences there are (it seems, so far) in the way the game loads and use those packages, but it's all about the executable part, not the resources. So, yes, the objects.package (and Simsxx.package, Skins.package, etc.) from PC versions is exactly the same than in Mac versions - that's why I'm trying to dl that.

No much luck so far, as it seems that the dl time is rasing instead of diminishing - I'm not a good pirate, I suppouse  :(. So, if anyone may help providing somehow an objects.package from Seasons it would be much appreciated :).


ETA: Maybe should be somehow useful if I explain how Mac version of TS2 is installed and configured:

The game (base) creates a folder
Macintosh HD/Users/<username>/The Sims 2
corresponding (in PCs') to
C:\Programs\EA Games\The Sims 2

(Macs uses normal slashes instead of backlslashes to indicate paths, as in all unix systems, but it's only a notation issue).

In this folder you'll have the executable (The Sims 2.app), BodyShop, Package Installer, the readme's, a folder with Body Shop tutorials and the TSData folder. That TSDAta folder contains exactly the same stuff the corresponding TSData folder has in PC installation).

Notice: that "The Sims 2" game folder has an invisible extension ".localized", used by Aspyr installers to identify the correct folder.

The game creates then the usual personal folder with settings etc. in:
Macintosh HD/Users/<username>/Documents/EA Games/The Sims 2
exactly corresponding to
C:\Documents and Settings\<username>\MyDocuments\Ea Games\The Sims 2

When you install an expansion pack, it updates the executable (you'll have only one exec, in the end) and adds in the game folder (according to the EP you have):

Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/University.localized
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Nightlife.localized
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Open for Business.localized

(despite the extension, they're all folders)

Inside any of that EP folders, there's the additional TSData folder for that EP, with all the relative subfolders like Control, Res, Sys, etc.

So, e.g. if I want to make a mod, I open in SimPE
Macintosh HD/Users/<username>/The Sims 2/TSData/Res/Objects/objects.package

and then check the corresponding
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/University/TSData/Res/Objects/objects.package
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Nightlife/TSData/Res/Objects/objects.package
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Open for Business/TSData/Res/Objects/objects.package

and check if the resources are the same or not, and then make my mod accordingly.

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