Is there a hack in the plans for no random biting?

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Syera:
Thanks muchly.  :)

Ancient Sim:
From what I've read, the "10" (which apparently is 10, not 10%) includes both working NPC's and townies.  My first townie bitten was Goopy Gils-Carbo (couldn't have picked better myself), but unfortunately the neighbourhood became corrupted so I had to use a back-up and lost him.

With the replacement version, the first to go was Abhijeet Deppiesse, turned by the Count.  The following evening the Contessa went on a binge and turned two dormies and a MATCHMAKER.  So now we have a vampire selling anti-vampire potions.  The following night the Contessa was back again and attempted to turn one of my Sims, but I deleted them and stopped her as the Sim concerned just wasn't suitable.  She got a waiter instead, but for some reason he carried on working after dawn with no side effects.  One of the dormies was sent as a replacement for a Sim who graduated - she arrived during the day and acts like a normal dormie, no indication of vampirism at all apart from the odd hiss.  She can't stay a vamp anyway as she's engaged to one of my neighbourhood Sims.

Anyway, I am halfway now as I have 5 NPC's turned (two working and 3 non-working).  As far as I know, that means that after another 5 are turned, there will be no more random biting unless one of the turned NPC's becomes playable or stops being a vampire for whatever reason.

J. M. Pescado:
creaturefixes eliminates the random biting. And many other creature-related bugs.

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