Is there a hack in the plans for no random biting?
syberspunk:
Quote from: dizzy-two on 2005 September 25, 22:47:59
You may want to put a sticky next to "Can Become A Vampire?" and make note of that.
It permits the Vampire social if either the vampire or victim is a selectable sim or if there are simply less than 10 NPC vampires.
I'm confused about that last bit... so it checks the entire neighborhood to see if there are 10 NPC vampires? So... even if you start getting random bites and having your playable/player-made/controllabe sims turned into vamps, there will still be autonomous vamping from NPCs, until 10 NPC vamps are made? I am assuming that by NPC you mean Non-Playable Characters, which can be any "working" NPC (maid, fireman, policeman, etc.) OR any "flavor" of townie (townies, dormies, or downtownies) that are all initially non-playable (at least until you either marry or move them in).
So, in other words, are you saying that autonomous vamping still occurs until there are 10 non-playable vamps, OR 10 vamps total in your neighborhood (INCLUDING either vamps you created or CAS made or Maxis shipped (i.e. Pleastants, Goths, Oldies, etc.) vampified sims).
Would someone, anyone please clarify this for me as it seems that there hasn't been any definitive posts on what is considered 10%. I've read some posts saying that this 10% is not really 10% and it might be Maxian weird defination of 10%. :P I've noticed that in some BHAVs that supposedly use percentage, at least where lines of code are Supposedly choosing out of 100%, the random number generator is actually choosing between 0 to 100 (which is actually out of 101 members rather than 100, since 0 is a possible, returnable value). Instead, they should be choosing from 0 to 99, but they obviously don't. :P
Ste
dizzy:
By NPC I mean NPC, as opposed to Townies, Downtownies, Young Adults, or playable type sims. (Don't look at me, that's just the way it was coded.)
"Kiss of the Vampire" is permitted thusly:
1) Check whether the vampire or the victim is selectable. If so, bite away.
2) Check the number of living NPCs who are vampires, If this number is less than 10, chomp chomp.
3) Otherwise, no biting for you!
The only randomness involved is in the FindBestInteraction primitive that selects this social.
Ruann:
Thanks for making this! Now I can let the residents of Pleasantview go out at night without fear of having to call the Gypsy for some anti-vampire-medication.
Of course, that couple who befriended all four of my Grand Vampires... they're stuck inside at sunrise from now on. ;D
syberspunk:
Quote from: dizzy-two on 2005 September 26, 13:37:30
Actually, vampires are *always* capable of biting your selectable characters. They only stop biting non-selectable characters if they have already bitten 10 or more NPCs (not townies/downtownies).
Er... wait a minute... I just read this in another thread and... if I get this correctly, this means that it is coded specifically to include biting NPCs (which Mrs. Crumplebottom falls into). Which is very bad for aforementioned corruptive reasons, right? ???
But, according to dizzy's statement then, if you install a hack to prevent biting of all NPCs, then essentially vamps will have "open season" on biting, since the only time they stop biting is when "10 or more NPCs (not townies/downtownies)" are vamps already. If you can't make NPCs vamps, then they will continue to bite non-selectable characters. Right?
Can I get further clarification on what constitutes a "non-selectable character" ? I am inferring that, for this category, it Does include townies,dormies,downtownies, and NPCs, all of which are normally not selectable. Yes?
But... does this ALSO include the case when your other normally playable (Maxis-shipped or CAS player-made) sims show up as visitors (either on a resi, dormie, or comm lot) and thus are non-selectable. In other words, these are sims that Would be selectable IF you played their lots or were controlling them and bringing them to a comm lot, BUT... if you are playing another/different household, and these sims show up at the comm lots too, they are essentially non-selectable, so do they get included in the population of non-selectable characters?
If this is true AND it is true that selectable characters are always bitable, then essentially, if I'm not mistaken, if you install a don't bite NPC hack, then the rest of your population will be supsceptible pretty much forever, unless you actually bother to make 10 or more NPCs vamps. And even still, this ONLY will protect non-selectable sims since selectable characters are always bitable!
This seems really extreme. :P Hopefully someone will hack this and make it a bit more reasonable. Maybe it should be Any 10 sims (selectable/non-selectable, including townies, dormies, and downtownies, but EXCLUDE NPCs since that seems to lead to corruption ::)) unless someone can actually do it so it is a smart, actual 10% of the total population and not 10 NPCs specifically. :P
Ste
dizzy:
Selectable = in your UI (in the skewer on the left)
The way it is now, if you just use the hack that prevents NPCs from being bitten, that will mean potentially that all *other* non-selectable sims (i.e. townies and playable sims) are at risk, no matter how many are already vampires.
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