Seasons questions
Liz:
Another supposed "special ability" of the PlantSims - and this is just from checking out the not-always-quoteable Prima guide - is that their needs don't decay... or perhaps to put it more succinctly, their needs don't decay like a normal Sim's. Instead of the usual Energy, Bladder, Fun, Comfort, etc., the three needs they have are Water, Sunlight & Love. As I understand it, Love seems to be like Social & Fun smooshed together. Water is apparently a combined function of hunger & hygeine, and Sunlight seems to be similar to Energy.
The guide reports that while PlantSims have fewer days in their average lifespans than human Sims, they're able to pack a lot more into each day since they don't actually have to sleep at night. Of course, they're kinda SOL for finding Sunlight at 2am to keep them from passing out, but there's that indoor "grow light" that'll give 'em the UV rays they need.
I'm actually really looking forward to creating my first PlantSim, but it's gonna take a whole lot of spraying to make it happen. Prima said, if I remember correctly, that after 100 sprayings, each following spray carries something like a 10% chance of turning your Sim plantish.
cyperangel:
Quote from: Liz on 2007 March 06, 00:13:11
I'm actually really looking forward to creating my first PlantSim, but it's gonna take a whole lot of spraying to make it happen. Prima said, if I remember correctly, that after 100 sprayings, each following spray carries something like a 10% chance of turning your Sim plantish.
Which in reality turns out to be just 10 times needed, and after that a 10% chance of becomming a plantsim. If i remember the other posts on the topic right...
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