Infertilityville

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slurpeefiend:
I've had a problem lately with sims not getting pregnant.  First of all, they never get pregnant from mere woohooing... ever.  I started two neighborhoods lately, and am trying a less "breed 'em like bunnies" approach to populating it. There are four married couples between the two neighborhoods.  Each couple has tried regular woohoo at least once per day (and up to four times per day), for twelve to fifteen days in a row with no resulting pregnancy in any of them.

As their days of fertility began slipping away I switched to using the "try for baby" option once per day.  Two of the couples are finally pregnant, but in both cases they showed jump bugs at conception.  One was in a bed (default, no cc), and the woman was suddenly standing next to the bed.  The other was in a car (also no cc), and both the man and woman were suddenly standing at the mailbox.

I tried a hack detection utility to see if there were any conflicting hacks in my downloads folder.  The only conflicts are the JM tippingfix -vs- twojeffs Busker Tipping Hack (which should be compatible), and JM's nostrayrespawn -vs- Shaklin's no stray sign, and Shaklin's no stray sign -vs- DJS's wolf attraction sign.  I've looked through my downloads folder and didn't see anything that looked like it would affect pregnancy, at least getting pregnant.  I have about 2/3 of the mods from this site, some Squinge stuff to stop annoyances (mostly no autonomy and business stuff), and a few more from those who seem to have good reputations as reliable and knowledgeable mod-makers here and at MTS2.

I can't be sure when this started, but I didn't have this problem before OFB/Pets (both of which i installed for the first time immediately after a new hard drive formatting a few months ago).  Has anybody experienced something like this before?  Is this related to a change in one of those two EPs and I just don't notice it right away?  Does the jump bug mean anything other than "broken game, dude"?  Is there a way to find what's causing this other than one-at-a-time trial & error?  Any other suggestions or guidance.

J. M. Pescado:
Shit happens. It's just sadorandom. Since it's only about a 50/50 shot of happening, that means it will fail to achieve the desired result 90% of the time. If it seems to happen more often, it's likely because the sadorandom number generator has improved and is more accurately able to detect your intent.

slurpeefiend:
Quote from: J. M. Pescado on 2007 March 04, 07:56:59

Shit happens. It's just sadorandom. Since it's only about a 50/50 shot of happening, that means it will fail to achieve the desired result 90% of the time. If it seems to happen more often, it's likely because the sadorandom number generator has improved and is more accurately able to detect your intent.

So you're telling me that my game has an attitude problem?  Is there any way to show it who moves the mouse in this relationship?

BastDawn:
I don't believe it's possible for sims to get pregnant without "try for baby" unless you're using a hack.

Orikes:
I'm pretty sure BastDawn is correct. Unless you're using a hack you didn't mention (like TJ's ACR), then choosing 'Woohoo' won't result in a baby. EVER. You have to choose 'Try for Baby', which has the percentage chance of working or not.

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