Seasons is crashing

<< < (12/19) > >>

Cons:
 It wouldn't bother me to run without the AV as much as it would to run w/o the firewall. Got to have a good firewall on.Dial up it doesn't matter when your playing. Your not online anyway.
That's the trouble with AV it takes over. I refuse to use Norton as it screws with the system, McAfee is terrible and also screws with the system (Used it once long ago and had more problems than you could imagine) I used AVG for a long time then when I redid this machine I put Avast in here. It does not suck the resourses like most of the AV's. When I would turn off the AV before AVG usually had around 13 to 18 megs used, Avast is more like 1 to 2 megs used in running processes.

The one your trying out NOD32 is a good AV though. So is Kasperskys.

Jordi
Lots of people don't like Steve Gibson. But he does shake things up and has been right many times.


All this being said this damn game crashed late last night and for no reason at all. Sound went to stammering and boom there it went.
 
Exception time: 03/10/2007, at 00:10:36.
Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.
Current thread ID: 3116 (0x00000c2c).
Version information:
Application/module path: C:\Program Files\EA GAMES\The Sims 2 Seasons\TSBin\Sims2EP5.exe
Application/module version name: The Sims 2 EP5
Application/module version: 1.7.0.145
System version: Windows NT 5.1
System memory: 1024 Megabytes total, 40 Megabytes free.
Application/module configuration: ReleaseSRT

I'd been playing about 2 hours at the Viego house. Baffles me what it is. Gal in another thread is having some major glitches....I Downloaded her logs.She's got object errors, Audio errors....etc. I only have Audio errors. That's something this game has vanilla, tons of audio errors.

J. M. Pescado:
Quote from: Jordi on 2007 March 09, 22:47:35

Gibson is certainly clever, but he has very little understanding of what security risks really are. He's pretty wacko, and unfortunately, so are most of his followers.

Remember the "raw sockets" and UPnP crusades?
I remember "Raw Sockets", but I didn't take that particular claim seriously. *I* *LIKE* my raw sockets, thank you very much. Raw sockets, like raw meat, are the proper way for sockets to be, and to hell with those wussies. UPnP, though? Never trusted it. Another open port I don't need. DELETED!

Cons:
I said I'd ask about the memory problem with this game. So I posted the glitch on my favorite HardwareBBS

Here's my tech friends reply:
Connie,

So you are running 1 GB in the system and it still doesn't work right... Can you check whether that version of the SIMs has the option of a dedicated scratch file that needs to be configured? It looks like you are simply running out of memory, and the fact that you still have 160 MB free doesn't really mean that that is enough for processing the next block of data. In other words, it seems like your memory usage is growing in a somewhat exponential way with each "block of events" requiring more memory than the one before and you could be running out of space in that the next number of events requires more than 160 MB of free memory.

This is not necessarily a memory leak, rather a feature of the game but I don't play SIMs so I don't know for sure.

My other friend there also said this:

I had to upgrade my system to 2GB to stop HL2:Episode One from crashing randomly during autosave/level-load routines. I cringe to think of a fully-expanded Sims2 set running with only 1GB.


So that all being said and I've sent them my latest complete error log and the one posted in another thread by another gal, more than likely if you don't have 2 gig of ram in your machine you're going to have a major glitch with Seasons+ all the rest of the expansions with less than 2 gig of ram in a machine. It's going to be hard on a machine with 2 gig in it if it's a game feature and not a memory leak.

EA's system requirements must be for S2 base + Seasons and don't run anything else.??????


We'll see if they come up with any other ideas....after they read the complete error logs. The one friend is a memory expert.

ZiggyDoodle:
Played last night and checked the free RAM while I was in Uni with two YAs fishing at the park.  Total of 10 Sims on the lot (using the swings, etc.) and it started to rain.  Cacheman reported 986 available RAM.  Much better than some of my earlier stats which left me with only 100MB out of the two gig.

Am wondering if adding more RAM would have any benefits.

Cons:
I'm going to load this game on my husband's machine later this week and see what it does. That would let me know if maybe something else is going on or if it's just a ram need. It was down to 71 meg when I closed it last night and I hadn't played it very long. Might have another glitch somewhere that's effecting it.

I'll do that while he's at work...he'll never notice. ;D

Navigation

[0] Message Index

[#] Next page

[*] Previous page