Seasons is crashing

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trancejeremy:
Seasons is much more of a memory hog than any previous expansion.  You can hit ctrl-shift-S  while in the game to see your frame rate and how much memory the game is using.  Seasons seems to be using about 200-250 megs of memory more than Pets.  (On my computer, I was using about 500-600 on Pets, with Seasons it's jumped to 700-850).  And note, I don't really have much custom content other than clothing and hair (ie, no furniture).

I also am getting a really bad slowdown at night, down to about 20 fps, and then when the water is being used, it drops to the 10s.  While in Pets, I got a pretty steady 70-50 fps (and during the day, that's what I get in Seasons)

KatEnigma:
Quote from: trancejeremy on 2007 March 08, 22:13:35

Seasons is much more of a memory hog than any previous expansion.  You can hit ctrl-shift-S  while in the game to see your frame rate and how much memory the game is using.  Seasons seems to be using about 200-250 megs of memory more than Pets.  (On my computer, I was using about 500-600 on Pets, with Seasons it's jumped to 700-850).  And note, I don't really have much custom content other than clothing and hair (ie, no furniture).

I also am getting a really bad slowdown at night, down to about 20 fps, and then when the water is being used, it drops to the 10s.  While in Pets, I got a pretty steady 70-50 fps (and during the day, that's what I get in Seasons)


Same here. I watch my usage and my commit charge, and it peaks about 200 MB above when I was running Pets.  I don't think it has a memory LEAK as some claim, because it doesn't get worse as the game goes on, assuming that I'm saving every now and then. That's what a memory leak is, when a program is using RAM and not releasing it like it's supposed to when the program is done with it, so that it continually sucks up more and more RAM the longer it runs. Seasons uses about the same amount from the time I load a lot until I shut down the game.  It just uses more RAM. Period.  All those extra things it has to keep track of just sucks up memory. I really don't know why anyone is surprised or why they think it's using more than it "should" based on wherever they pull "should" from. *shrug*

notveryawesome:
Quote from: jsalemi on 2007 March 07, 11:39:18

In the past, random lots crashing was caused by saving the lot while someone was talking on a cell phone.  I think the solution was usually to turn testing cheats on, enter the lot and delete anything that throws an error.  Or there was also a different fix, maybe, but I can't remember what it is now -- a search on 'cell phone' here might turn it up.


This was not the case with me. These were community lots only, and the crashes would happen when attempting to load them from the neighbourhood, as well as when sending my sims via taxi or owned car (or at least attempting to). The crash would happen during loading, and it was rarely the same lot twice. The only thing the lots had in common was that they were community lots and were medium-sized or larger. I have a fast processor and plenty of RAM, so I've no idea what caused the crashes. Reinstalling Pets and culling my Downloads folder seems to have helped, but I don't think Downloads had anything to do with the initial problem, as the problem began suddenly during a time when I hadn't installed any new CC for well over a month. It is truly puzzling.

ZiggyDoodle:
Quote

I don't think it has a memory LEAK as some claim, because it doesn't get worse as the game goes on, assuming that I'm saving every now and then.

At first I thought it was a memory leak, but I had been having intermittent delayed write failure errors in TS2 upon exiting.  That, coupled with the sudden disappearance of my HD this weekend, led me to take my system to my local tech.  After four days of heavy duty testing (and the reappearance of my perfectly okay HD), a cable replacement seems to have fixed the DWF error and my system certainly is running better.

With my computer back home finally, I played tonight and kept notes.  Opened the game with 1635MB free Ram; lowest it got to was 101 MB after opening Bluewater, then it went back up to 999.  The reading was 852MB free when I finally closed the game - much, much better numbers than I was getting before the cable replacement.  I concur with Katenigma that Seasons is a memory hog.  Okay if you're running with two gigs, but EA is out of their fricken mind to claim 512 is acceptable.



Cons:
ZiggyDoodle,
I did a clean install of the game today. So running it now with only my hacks in it and hacked objects. About 100 meg of content. Loaded with 346 meg of ram free at the entry into a house in Roseblossomhills. After about 2 hours of play I checked it and it had 189 meg free, after 3 hours 178 meg free. So it is declining on this machine anyway. Which would indicate a memory leak. Will just have to keep an eye on it. Because all my crashes before with the exception of 1 I think were after 2 to 3 hours of play and the memory was low then. I probably won't have time to play any long times for a few days. Have some tax returns to get out
for a couple of clients. (I don't do many any more..trying to retire completely from this. After 35 years I've about had enough, LOL)

So I'll let you know how it goes.

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