Seasons is crashing

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Cons:
So now to figure out why....I redid the hacks so pretty sure they aren't the culprits. Seems to cause an audio stammer or cut out and then you get the dreaded "This Application has crashed and will now terminate" box.

I deleted groups.cache which fixed this glitch with OFB. Cpuld possibly be video drivers (Nvidia) I'm using some really old ones which were great in pets but maybe not so great with Seasons? I'll try the 81.98's the one person said were working ok with OFB & Pets.

Here's the log of the last two crashes...different neighbor hoods.

Exception time: 03/03/2007, at 00:22:57.
Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.
Current thread ID: 1812 (0x00000714).
Version information:
Application/module path: C:\Program Files\EA GAMES\The Sims 2 Seasons\TSBin\Sims2EP5.exe
Application/module version name: The Sims 2 EP5
Application/module version: 1.7.0.145
System version: Windows NT 5.1
System memory: 1024 Megabytes total, 112 Megabytes free.
Application/module configuration: ReleaseSRT


Extra Exception Data:

Shutdown: 0
HostName: HOME2
MemoryUsage: 668828K
Neighborhood Name: Veronaville
Neighborhood Prefix: N003
Lot Name: Visionary Villa - 3+ BR 2.5 BA
Family Name: Jalowitz
Extra Exception Data End:

Exception module:  .
Exception address: 0xb7c4b8b8. Section:Offset: 0x00:0x00000000.

R
Call stack:
(Debug information (.pdb files) appears to be absent).
0x0000:0x00000000 .
0x0001:0x0085db6b C:\Program Files\EA GAMES\The Sims 2 Seasons\TSBin\Sims2EP5.exe public: virtual bool __thiscall cTSAudioCOMDirector::OnStart(class cIGZCOM *)() + 1019269



NEXT NEIGHBORHOOD:

Exception time: 03/03/2007, at 18:42:32.
Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.
Current thread ID: 2980 (0x00000ba4).
Version information:
Application/module path: C:\Program Files\EA GAMES\The Sims 2 Seasons\TSBin\Sims2EP5.exe
Application/module version name: The Sims 2 EP5
Application/module version: 1.7.0.145
System version: Windows NT 5.1
System memory: 1024 Megabytes total, 160 Megabytes free.
Application/module configuration: ReleaseSRT


Extra Exception Data:

Shutdown: 0
HostName: HOME2
MemoryUsage: 899524K
Neighborhood Name: Pleasantview
Neighborhood Prefix: N001
Lot Name: 215 Sim Lane
Family Name: Pleasant
Extra Exception Data End:

Exception module:  .
Exception address: 0x19dd837d. Section:Offset: 0x00:0x00000000.


Call stack:
(Debug information (.pdb files) appears to be absent).
0x0000:0x00000000 .

S
The one thing all of the crashes have in common is the CTSAudioComDir With the exception of the one above. All the other crashes in Veronaville have that line.

Any clues what it is? Hate to reinstall and find it's a driver glitch. Off to see if by chance there is a driver update for the sound but I doubt it. AC97 doesn't update all that often.

Cons:
Ah hah...a new sound driver is available. Put out in 11/2006...bout once a year they seem to do this?Last were 7/2005. Cool!
Got it now to mess around and install it.See if that's it.

If you can tell anything by the parts of those logs let me know. Appreciate it. ;D

Cons:
New drivers in, crashed again after about 2 hours of play. Again the same stack call referring to the
Cts audio com Director. Crashes when they are gardeing mostly. Weeding or this time harvesting the Oranges. Weird. Guess try new video drivers next. After that I'm at a total loss. Maybe delete the
groups.cache again.....

Bangelnuts:
sounds like your available Ram is pretty low  try shutting down back ground task's see if that helps

blubug:
I thought so too. A friend once told me an "access violation" happens if the game is looking for more resources (memory=RAM) and accidentally tries to take some of the memory needed by windows. And windows is a spoiled brat who doesn't like sharing.
So I just added a bit more ram and changed the size of the virtual memory (paging?) file and I rarely get those crashes.

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