Ottomas family in Seasons - normal brokenness and more brokenness
jsalemi:
Quote from: cwykes on 2007 March 03, 07:51:42
I guess the alternative is to leave them unplayed in the lotbin.
Or use the Insimenator or SimPe (when it's updated) to fix the parentage.
Li'l Brudder:
Is it okay that one of my families offspring is friends with one of their daughters?
cabelle:
I dunno. I was tempted to wait until Insiminator or SimPE is updated but from what JM said about them being irreversibly corrupt I'm not sure if I want to try. I'm definitely not awesome enough to repair character files. I wouldn't even begin to know how to use the rollback or blank template techniques. I'd also hate to find that there was something else FUBARed with the Ottomas. I'm finding myself leaning toward a tragic family death. They could be the first residents of my Riverblossom Hills Cemetery. ;D
Quote from: J. M. Pescado on 2007 March 02, 23:29:41
This is basically an unresolveable problem. What happens is that when the game crude-splices this family into your neighborhood, it doesn't correct the token data. Therefore, while in the template hood, the pregnancy token contained the correct NID, when they're added to your neighborhood, they get new NIDs. As a result, the NID of the father from the old neighborhood now belongs to an arbitrary sim instead.
They're basically irreversibly corrupt, and you should use either the rollback technique or blank templates.
J. M. Pescado:
Quote from: jsalemi on 2007 March 03, 09:16:36
Or use the Insimenator or SimPe (when it's updated) to fix the parentage.
Field reports say SimPE functions mostly as-is, unless you're doing something really esoteric I haven't heard of yet. Fixing the parentage won't be doable until after the baby exists, however, which means the genetics are already FUBAR'ed.
I'd say the best way to "fix" the problem is to try "Deleted 2".
cwykes:
Thanks - I can manage deleted 2! I don't have and don't want Insim.
It'll be interesting to see what kind of fix Maxis come up with for this one ...... if any...
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