Deleting sub neighbourhoods
SaraMK:
Quote from: cwykes on 2007 March 04, 15:11:28
I DL'd Beacon Falls developed by TSR people which has a Uni and a downtown attached. I have base + OFB. I was curious to see what was in the sub-hoods, so I tried to fake the game out before I played. It worked to some extent - the subhoods didn't get deleted. When I first went into the hood, I got a message saying "you uninstalled uni so the YA's have been aged to adult and playables moved to the lotbin." I can play all the sims in the main hood fine, but the sub-hood buttons are greyed out as if they aren't there.
I think I just changed the type to suburb and changed the filename to suburb. I left the ID number alone - the main hood is 22, the uni is 21 and the downtown is 23. why wouldn't those numbers be OK? The version info says OFB in the game and the sub-hood - looks ok to me. Maybe I shouldn't have changed the file names.
Cwykes, is this what you were wanting?
All I did here is what I told you before, delete Version Information and swap ID Number with a valid one from an actual OFB sub-hood. Minimal work required (less than 5 minutes total). I did this using the setup you said you have (base + OFB).
You took some shortcuts in the process of "faking the game out." The game simply does not allow you to swap files that way. Those internal numbers are important, and you can't change them by hand because SimPE doesn't currently show you everything that needs to be changed. I'm not blaming you, mind you, I'm just explaining why it didn't work. Having worked many hours on the merged neighborhoods, this is one area that I know pretty well, but I am constantly receiving emails from people who look at my tutorial and say "Bah, what the heck are all those steps for?" Like... sure, I wrote out a hundred extra steps just for laughs, and they aren't necessary at all. ::)
By the way, I tested only four houses (all occupied), and other than some missing walls and floors, nothing seemed wrong with them or the sims. But, as a disclaimer, I will admit to spending less than a minute or so looking around the neighborhood. All I wanted to see was whether it would show up and whether loading one or two houses would cause any crashes. Obviously this is not a guarantee of a lack of glitchiness.
Okay, so here is a hacked file for you to use. Everything is done for you. Simply open the N007 folder (the Beacon 'hood), delete the N007_Downtown file and its picture, and put in the file and picture you downloaded from me. You should do this on a fresh copy of Beacon Falls, not one you've already tried to fiddle with yourself.
http://www.box.net/public/qfdz9avuzg
And here is a mini-tutorial for any potential next times:
Step 1: Create a new neighborhood (let's call it N001) and attach an OFB sub-hood to it. Make it a custom one, not the Maxis Bluewater one. Exit the game.
Step 2: Open N001_Suburb001.package in SimPE and extract ID Number from it. Exit SimPE.
Step 3: Install the TSR neighborhood you downloaded. Do not run the game yet. Rename N007_Downtown001.package to N007_Suburb001.package and N007_Downtown001.png to N007_Suburb001.png
Step 4: Open N007_Suburb001.package in SimPE. Delete Version Information. Replace ID Number with the one you extracted earlier.
Step 5: Run the game and see if it worked.
birene:
If you delete a subneighborhood, downtown or uni with occupied lots all the playable sims will just end up in the sims bin. So that shouldn't be a problem. No idea what happens with the NPCs and townies though.
cwykes:
Thank you SaraMK - I can see why you'd be frustrated with all of us thinking it's easy when it's not. :)
I'm not expecting miracles from faking the game into thinking the downtown is a suburb, - all the NL content will disappear and a few lots are bound to crash the game. I just wanted to have enough of a look at Beacon Falls to see how my Meadow Lawns compares. I think I'm going to make that another sub-hood anyway even though it is very big. The game takes care of renumbering etc. If you ever tried Sedona, I'd be interested in any comments on my install instructions - feel free to be honest and brutal and yes I do mean it!
I sort of understand what's going on now I think - It figures SimPE isn't showing me everything I need to change! Creating a dummy and overwriting it is a clever way round that SaraMK.
Version info - you're saying delete it rather than change it. I read what I expected to read rather than what you wrote. :-[ The ex-downtown has OFB in the version field - that might be one I changed, so I thought that was OK.
I was assuming the IDnumbers were OK because my game created them, but I guess they were actually created in the game Beacon Falls came from which is why they are a problem if they are not unique in my game.
Thanks for doing this for me SaraMK - let me know if I can return the favour sometime!
SaraMK:
Quote from: cwykes on 2007 March 08, 13:34:17
Version info - you're saying delete it rather than change it. I read what I expected to read rather than what you wrote. :-[ The ex-downtown has OFB in the version field - that might be one I changed, so I thought that was OK.
I'm not really 100% sure that deleting (or doing anything else with) Version Info is strictly necessary. One time I was working on a neighborhood and it kept crashing. I deleted Version Info and it stopped crashing. As they say, if it works, keep doing it. Since it's a tiny step and easy to do, I don't see why not. Whether doing so is actually necessary or not is just not worth taking the time to test.
Version Info will be generated by the game the next time you run it, only it will be an "updated" version. Technically the game should update the old one, too, if it differs in some way from what it should be based on the EP's you have installed. In any case, deleting it is completely harmless.
Anyway, let me know if you get the neighborhood installed okay and all that stuff.
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