Creating Puppies and Kittens for Adoption

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RenegadeSims:
Quote from: J. M. Pescado on 2007 March 05, 12:00:05

When the adoption pool refills without norespawns, it will refill with a random age category. Statistically, this means that any puppy/kitten removed has a low chance of being replaced with another one, and therefore the animal shelter will fill up with older animals, sort of like in real life.


Pescado, my problem is that the pool doesn't refresh/refill at all.  Ever.  I understand that adopting a kitten may not create a new kitten to adopt, but at least if I adopt 5 cats, then 5 more random cats should take their places in the adoption pool?

*RenegadeSims

angelyne:
Slightly off topic.  I was playing with a pet shop the other day.   The cats and dogs which are in the display, case are they real characters with associated character files? I'm under the impression they aren't.  And what happens to the pets bought by townies.  Are they in their inventory? (How weird is that).  Does it generate a character file?   Even maxis couldn't be that dumb right? 

And I'm also assuming that pets bought by your characters autonomously will generate a character upon their return home.  I know that JM has a mod that prevents that (the buying that is).

I'm in the same boat you are. I want to get kittens or puppies to satisfy my sim's wants.  I'm not trying the adoption bureau again.  It borked someone's else game, and might have done the same to me, I'll have to check tonight.

So what I want to do is create a sim dog breeder.  He's going to be an ornery old coot living on a derelict farm. His name is Henri Poisson ;).  I would also like him to be the town dog catcher.  Are there any hack similar to Inge's teleporter that lets you "summon" strays, and make them part of the family ?

jrd:
Quote from: RenegadeSims on 2007 March 06, 01:37:31

(…)but at least if I adopt 5 cats, then 5 more random cats should take their places in the adoption pool?

No, 1 cat. The pool only refills if empty.

jsalemi:
Quote from: angelyne on 2007 March 06, 08:34:10

Slightly off topic.  I was playing with a pet shop the other day.   The cats and dogs which are in the display, case are they real characters with associated character files? I'm under the impression they aren't.  And what happens to the pets bought by townies.  Are they in their inventory? (How weird is that).  Does it generate a character file?   Even maxis couldn't be that dumb right? 



I don't think the character file is generated until the pet is actually named, either at the store or when the sim gets home.  Don't know about the ones bought by townies -- I'll have to keep an eye out for one that buys one in my owned pet shop and then make them selectable later on to see.

myskaal:
Quote from: angelyne on 2007 March 06, 08:34:10

Slightly off topic.  I was playing with a pet shop the other day.   The cats and dogs which are in the display, case are they real characters with associated character files? I'm under the impression they aren't.  And what happens to the pets bought by townies.  Are they in their inventory? (How weird is that).  Does it generate a character file?   Even maxis couldn't be that dumb right? 

And I'm also assuming that pets bought by your characters autonomously will generate a character upon their return home.  I know that JM has a mod that prevents that (the buying that is).

I'm in the same boat you are. I want to get kittens or puppies to satisfy my sim's wants.  I'm not trying the adoption bureau again.  It borked someone's else game, and might have done the same to me, I'll have to check tonight.

So what I want to do is create a sim dog breeder.  He's going to be an ornery old coot living on a derelict farm. His name is Henri Poisson ;).  I would also like him to be the town dog catcher.  Are there any hack similar to Inge's teleporter that lets you "summon" strays, and make them part of the family ?



That's what I'm doing with the kennels I made. Catching strays and breeding them out for puppy/kitten wants. Well.. I've onlly had them breed once so far but at least that's the long term plan. The only thing that bothers me about that is the sheer amount of breeding that will need to be done in oder to create an interesting mix of personality traits. I'll need a hood for *pets only* with all the characters being generated...

Ahhh if only there was a Texas Chainsaw mod that made unwanted pets and sims edible with a complete associated file wipe.  :o


As for the shrubbery (porter) for pets, I haven't yet found one but if I do I'll definately let you know. I am looking.

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